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Old 03-23-2013, 03:09 AM   #11
Maz
 
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Join Date: Aug 2005
Location: Denmark
Default Re: Face & Neck location damage multiplier

Quote:
Originally Posted by Tomsdad View Post
Basically a 3pt spear thrust is major wound to a St10 arm or leg rendering them useless, what do we think that look like in a neck or face.
Neck and face is already by the rules much more damaging to be hit in, even in combat-time.

Neck for instance, take more damage from both crushing and cutting than torso.
The only thing that has the same wounding multiplier is impaling and piercing. And that's because the torso is chuck-full of vulnerable vitals that are rather easy to hit by such attacks. Just as the neck it.
Arms and legs do not get a x2 multiplier from impaling exactly because they lack such vitals in them. (So your 3 pts impaling would only deal 3 pts against a leg, but 6 against neck or face).

In addition, using the blow-through rules, there is a max HP you can lose from a torso hit by impaling/piercing, which there are not for neck/face.

An optional rule you could consider is to say that for an impaling/piercing attack to "reach" the vitals in the torso they need to do more than 1/4 targets HP. So for a normal HP:10 person you would need to make a 3 dam attack in order to hit vitals (deliberately or on the 1 in 6 roll).


[edit] wow, ninjaed several times. That'll teach me to start a post then forget about it and come back later to finish]

Last edited by Maz; 03-23-2013 at 03:14 AM.
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