05-11-2018, 04:58 PM | #41 | |
Join Date: Feb 2005
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Re: How to give fatigue points more meaning?
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05-11-2018, 05:06 PM | #42 |
Join Date: Jul 2008
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Re: How to give fatigue points more meaning?
That the same person is advancing 'PCs should be short on sleep, and thus on FP' and 'PCs can easily buy an Advantage that prevents them from being short on sleep', at the same time.
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05-11-2018, 05:57 PM | #43 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: How to give fatigue points more meaning?
And probably that many need more sleep. Most of my life I was a "long sleeper". Subsisting on just eight hours meant noticeable problems for me.
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05-11-2018, 06:56 PM | #44 |
Join Date: Sep 2007
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Re: How to give fatigue points more meaning?
Likely, as it's a bell curve. But the studies I was looking at were just measuring cognitive impairment due to sleep less than 8 hours, and didn't present results on the higher range. One level would be even more common (which is why you often see the range cited as "7-9 hours", rather than "8 hours").
The point was merely that regularly getting by on 6 hours isn't an especially rare ability, much less cinematic. Just about anyone should know at least one person that can do just fine that way. Another interesting point from the study was that people that think they aren't impaired, and who don't feel tired, often actually are. You can't always tell when you're suffering from missed sleep. |
05-11-2018, 06:58 PM | #45 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
But lost sleep is just one FP hazard. In general, we assume that PCs make up any deficits between adventures and during downtimes. It is up to the GM to pace the game so that FP budgeting means something.
In many of my games, characters do not get a full eight hours and run two hours short every day of the mission. The characters who purchase Less Sleep have an edge during the missions, which is why most players tend to purchase two levels of Less Sleep after character creation. That does not prevent them from losing FP to other hazards, but it does reduce the inconvenience of being on watch. I think that a lot of groups tend to ignore the FP rules because of the paperwork, but it is appropriate for low fantasy or borderline realistic games because it makes things gritty without massive casualties. When you ask the watch rotation for a five person group, it really does matter who is on watch and their current FP. I have often had teams robbed when one of their members fell asleep on watch, which allows for further adventures. |
05-12-2018, 02:58 AM | #46 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How to give fatigue points more meaning?
I'm finding I need to buy it for a junior engineering officer in a space navy game. In a day, you're on watch for eight hours, need four hours for meals, hygiene and minimal socialising, and a few hours for study. When you're also trying to invent a new piece of equipment, even one hour's less sleep a day becomes valuable.
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05-16-2018, 01:11 PM | #47 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: How to give fatigue points more meaning?
I asked Kromm about the effects of low FP on encumbrance - I figured I'd post his reply here, for extra clarity.
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However, encumbrance generally doesn't count as a "derived value" of ST, and reducing ST in other ways (like Afflicting a ST penalty) does have the logical consequences of making stuff the target is carrying more encumbering. |
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05-16-2018, 02:33 PM | #48 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: How to give fatigue points more meaning?
Even when I'm nearly falling over from lack of sleep or fatigue, I can still carry nearly my normal weight. Nowhere near 50% loss of strength. So I wouldn't say avoiding such a recalculation is just for ease of play.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-16-2018, 07:04 PM | #49 |
Join Date: Feb 2016
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Re: How to give fatigue points more meaning?
BL is a ST-based quality, and ST-based qualities are specifically not impacted by low FP. Since BL is a quadratic expression of ST, halving ST would would quarter BL, which would mean that a character with medium encumbrance would immediately be above Extra-Heavy Encumbrance. Since real soldiers march at a set pace until they collapse from exhaustion, quartering BL due to low FP would be an unrealistic rule.
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05-16-2018, 11:29 PM | #50 |
Join Date: Jan 2010
Location: Brighton
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Re: How to give fatigue points more meaning?
It effects Knock back?
(In reference to Kromm's response)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 05-16-2018 at 11:33 PM. |
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