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Old 09-12-2018, 09:31 AM   #1
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default T5 space range bands and GURPS

Hello Folks,
I'm trying to translate some of the T5 game mechanics into terms that are comparable to what GURPS would recognize. I want to be certain that I understand the range band from T5 and hope that someone can confirm the data that I'm looking at:

To wit:

S=17, 7 light days
S=16, 42 light hours
S=15, 10 light hours
S=14, 5 light hours
S=13, 83 light minutes or 1,500 million Km
S=12, 30 light minutes or 500 million Km
S=11, 8 light minutes or 150 million Km
S=10, 100 light seconds or 50 million Km
S=09, 5 million km
S=08, 2,500,000 km
S=07, 500,000 km
S=06, 250,000 km
S=05, 50,000 km
S=04, 5,000 km
S=03, 500 km
S=02, 50 km
S=01, 5 km

The reason I'm asking is because the example given in Traveller 5th edition for an astrogation check to have a ship end up in space band 12 from say, a star. Putting this into perspective, 100 earth diameters is 1,274,200 km. An AU is 149,597,871 km.

So, if a character wants to plot an exit from Jump space to about Earth's orbit, he'd be plotting to a space band 11. When a jump is potentially not entirely accurate, it could end up between 11-5 (or space band 6) or 11+5 (space band 16) in distance from the Sun. 42 light hours is 42 hours x 3600 seconds per hour x 299,792 km per second (speed of light) results in a final distance that is 45,328,550,400 km away (or 28,165,855,404.44 miles).

Does this seem right? I'm using the "Scatter" rules from T5 as far as accurate jumps or inaccurate jumps.
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