03-20-2006, 02:37 PM | #181 |
Join Date: Aug 2004
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
Plus the fact the Kromm has mentioned that everything that Klaus is asking for wouldn't be enough to fill the book: Low Tech already goes into more detail about medicine, law, and customs than Klaus is asking for; and without bringing TL4 into the picture, we're talking about another twenty pages or so before the topics covered by Low Tech are thoroughly mined out. If you avoid elixers and enchanted items a la GURPS Magic (more properly the realm of 4e's version of a Magic Items book), exactly how much territory is there to cover in the "fantasy-tech" stuff?
(Answer: quite a lot; especially if you get the author of GURPS Steampunk to write it. TL(x+n),x<=4 versions of airships, ornithopters, and robots to start out, plus "alternate sciences" based on ancient "what if the Greek model of the universe was accurate?", etc.) |
03-20-2006, 02:56 PM | #182 | |
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
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04-18-2006, 08:12 AM | #183 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
A Low Tech book, with realistic Low-Tech technology, is needed.
It will be hard to make it 240 pages on its own. The suggestions about including basic economics are great. Fantasy-Tech sounds a bit worrysome indeed, but the idea isn't faulty on its own. Here's my take on it: Ultra-Tech will have a Superscience section, with force swords and hyperspace. Low-Tech could have one too, sort of like Steampunk (not Steam-tech) was to TL 5: You know, TL3 airships and ancient greek automatons, the sorts of technologies that could have been managed by low TL geniuses and a certain amount of rubber science (or whatever the low-tech equivalent of rubber is). The whole point is, the "fantasy" techs have to be clearly separate from the "real" tech (as will be the case in Ultra-Tech, as I understand it), and this is a techbook, not an equipment list, so the point is to explain how this stuff works. I believe we really don't need d20's double-bladed sword in there. And yet, maybe it might as well be there. For completion. Oh yeah -- we NEED rules for giant-sized broadswords somewhere, might as well be here (I'm thinking about the old Gurps Mecha bits). |
04-18-2006, 08:42 AM | #184 | ||
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
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04-18-2006, 09:32 AM | #185 |
Join Date: Apr 2006
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
My own twin low denominational coin into the ring and say this: the idea of a GURPS: Magetech book sounds -very- interesting, thought I bet that the book would either have to be broken up by 'Eras' then by the different items in each era, or there would have to be a 'Magetech' series...one for Stone Age, one for Bronze Age and so on until we get to Ultra Magetech.
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04-18-2006, 04:52 PM | #186 |
Join Date: Dec 2005
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
This is the book I would buy.
Low-Tech's coverage of TL0-4 gaming-useful gear. Weapons, medicine, transportation, that sort of thing. Some guidelines as to how each one is developed and what kind of society can/does build them. (For worldbuilding purposes) I this is the entirety of the book, I'd probably find it boring and not buy it. For the rest of the book? Give me TL0+1, or TL4+2, or whatever: Crazy alternate tech ideas. If a good fourth or third of the book is inventive ideas to sprinkle into a game, I'd be very happy. Likewise, with High-Tech, a little bit of Steam-Tech for TL5+2 or weird 50s sci-fi stuff for TL6+1 and so on would make the book a much better buy for me. I don't care about historical realism as much as I care about "neat stuff!", so I'd rather a book that gave only the most useful historical stuff and then talked about airships, Archimedes' heat ray and Chinese bamboo flamethrowers. The way I see it, if you're going to make a 240 page book on a Tech Level, then the TL+Xs are just as worthwhile to include as anything else. The argument that ideas for that stuff is too "campaign specific" do not make sense to me. Historical realism is campaign specific, and a stark minority of campaigns at that. A Magic-Tech book would also do pretty well, I suspect. Exalted has already proven that magitech can be popular. |
04-18-2006, 05:00 PM | #187 |
Join Date: Aug 2004
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
IMHO, "divergent technology" - TL(X+Y) - is to TL0-8 as superscience is to TL9+; so including divergent technology chapters in both Low-Tech (my preference for the title) and High-Tech would be very appropriate.
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04-18-2006, 09:09 PM | #188 | |
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
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04-19-2006, 06:34 AM | #189 | ||
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
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I would expect 'Low'-Tech to include: -a resolution to the armor weight issue -weapon customization rules -lots of non-adventuring gear -discussions of when various items become available and what impact they had on society -and probably other ideas I haven't thought of Lastly they haven't even chosen an author yet so this is all (slightly informed) speculation at this point. JeffM |
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04-19-2006, 12:55 PM | #190 | |||||
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Re: [PURE THEORY] Low-Tech vs Fantasy-Tech
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