10-26-2020, 06:52 AM | #1 | |
Join Date: Jul 2015
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Thoughts on "Intimidation" in GURPS
This thread was triggered by another discussion on Intimidation that you can find here.
I posted about a real-life interaction I had with an unsavory guy not too long ago. It's a long post, so I spoiler tagged it below:
Spoiler:
One of the posters shared the following reply: Quote:
GURPS Basic says this about Intimidation: This is the skill of hostile persuasion. The essence of Intimidation is to convince the subject that you are able and willing, perhaps even eager, to do something awful to him. You can substitute an Intimidation attempt for any reaction roll; see Influence Rolls (p. 359). Exception: You cannot intimidate someone who has the Unfazeable advantage! The results of a successful Intimidation attempt depend on the target. An honest citizen probably cooperates, sullenly or with false cheer. A low-life might lick your boots (even becoming genuinely loyal). A really tough sort might react well without being frightened: “You’re my kind of scum!” The GM decides, and roleplays it. If you rolled a critical success – or if the subject critically failed his Will roll – your victim must make a Fright Check in addition to the other results of the Influence roll! So how do you all handle Intimidation rolls and results in your games? What is your take on the interaction I described above? I'm not 100% positive that a successful intimidation roll takes away someone's agency, but I will admit that being frightened can definitely short-circuit's someone's ability to reason and make rational decisions. Any feedback from the community would be greatly appreciated. |
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10-26-2020, 07:10 AM | #2 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Thoughts on "Intimidation" in GURPS
+1 to kirbwarrior's comment. Deciding not to fight the guy over a parking spot is not the same as forced compliance. Besides, even if you won definitively, you were planning to be inside for 90 minutes, and the guy or his buddies probably would've done something to your car.
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10-26-2020, 08:34 AM | #3 | |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Thoughts on "Intimidation" in GURPS
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Fear is just the most commonly used mechanism for getting someone to appreciate how bad it would be if the bad thing were to happen and motivate action, but a rational appreciation for the badness of the thing seems equally useful as a motivation, and after all if it's not Intimidation, what is it? I suppose you could try to argue it's Diplomacy, but I think it's safe to say this guy sacrificed his chance for a straight Reaction roll ("ok, just kidding about beating you up, but could you still please move your car as a favor to me?"--I don't think that's going to fly). Ultimately, the dude got the OP to move by using threats... |
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10-26-2020, 08:49 AM | #4 |
Join Date: May 2007
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Re: Thoughts on "Intimidation" in GURPS
I think it's important to distinguish between influence rolls and simple consequences of a situation. If I offer a person a hundred dollars to buy a random trinket from him, I don't need to roll diplomacy- he's going to agree because he'd be a fool not to. If he has strong sentimental reasons for keeping the trinket (or if he is of a personality type that assumes a good deal must have a catch), though, I may need an influence roll to convince him that he's actually fine with giving it up.
Similarly, if someone who is in a position to easily hurt me tells me to do something that I have no strong reason not to do, or else I will get thrashed, I am likely to go along with it even if his demand is delivered in a most nonthreatening stutter. If he is demanding that I do something I would really not like to do (or if I am of a personality type that thinks it shameful to back down under threat of force), then how good he is at "selling" the threat (which is at least as much a question of people skills as it is of muscle mass) will play a roll in whether I cooperate.
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10-26-2020, 09:11 AM | #5 |
Join Date: Sep 2016
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Re: Thoughts on "Intimidation" in GURPS
This example is below the resolution of GURPS, as we don’t know in game terms if this was a successful intimidation roll or not, and for the purpose of the outcome, it doesn’t matter. It could have been that the intimidation roll succeeded, and the cost of compliance was the rationale that allowed the intimidation to succeed. The intimidation roll could have failed, and he decided to comply with the intimidator to de-escalate the situation. Either way the same result happened.
Social skills are an approximation of very complex social interactions, they aren’t going to map to real life events. The question is “is it close enough to be realistic?” Since it could easily be either option, I’d say yes. |
10-26-2020, 10:22 AM | #6 |
Join Date: Feb 2005
Location: Panama
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Re: Thoughts on "Intimidation" in GURPS
If you try to intimidate a person to do something easy (move your car from a parking spot, or pay 100$ for a trinklet) you get a bonus.
As a GM I my rule there is no need of roll, or give a big bonus to the roll in situations that seems like easy bargains. It doesn't means the target of the intimidation (or influence skill, whatever it is) have no agency. Some disadvantages and advantages, skills and attributes may modify every influence roll. A target that is overconfident will not be as easily intimidated, nor someone with over the edge for example. As a GM you may give a modifier or penalty to the influence roll for many different reasons. And then, after the roll, the target may still comply because of personal, particular, judgement. GM: The NPC clearlly can't back the menace and you feel you are safe from him. PC: While I don't feel intimidated I'll get away from the parking spot to avoid any further inconvenience. |
10-26-2020, 10:52 AM | #7 | ||||||
Join Date: Jul 2015
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Re: Thoughts on "Intimidation" in GURPS
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I think it's entirely okay (and maybe sensible) for a PC to comply with the directive from a hostile NPC even if the PC passes the Will roll against an Intimidation check. So maybe that's what happened here. It is something to ponder, for sure. Quote:
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I would assume not, or at least go with the idea that the guy moving his car was properly intimidated by the guy issuing the threat. And if you get compliance, like you said, does it matter if the victim passed or failed the will roll? Quote:
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10-26-2020, 11:17 AM | #8 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: Thoughts on "Intimidation" in GURPS
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That would depend on the outlook of the observer. In my case, I'd be worried about what might happen to my car when I'm not around if I was you and think you were being reasonable. Somebody else who is easily impressed by thug behavior might think less of your machismo or whatever. |
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10-26-2020, 01:17 PM | #9 | |
Join Date: Nov 2015
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Re: Thoughts on "Intimidation" in GURPS
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10-26-2020, 09:33 PM | #10 | |
Join Date: Feb 2005
Location: Panama
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Re: Thoughts on "Intimidation" in GURPS
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But, yes, it is still a matter of choice for the GM. |
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