11-13-2009, 05:16 PM | #1 |
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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.50 M211 Mod.0 Raufoss
Hello everyone,
I'm running a military campaign in Afghanistan. PC's are part of a ODA, A-team, of Army SF. One of my players was carrying a M107 when he spot an enemy on a crest at about 1.000 yards. he stated he was carrying M211 Mod.0 Raufoss munition and would try an overhead shot and kill the al-qaeda terrorist with the Raufoss blast. Ok. I faced a challenge. So... First, what is Raufoss`s damage? Second, how big is the blast? In game, I played the PC to a miss. Fortunately, the team watched the terrorist going to a cave and requested a termobaric bomb in the opening...BOOM! USA wins one more fight...but I would apreciate to have more stats to face the situation again, if necessary... Thank you in advance. General Lee. |
11-13-2009, 05:39 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: .50 M211 Mod.0 Raufoss
In the military, you get the gear you're assigned, not the gear you want, so I'd probably just tell the player that he doesn't have that weapon (or really, any other weapon that I don't have stats for; if a player wants something not in the book, he'd better tell me ahead of time). However, based on stats, it should do roughly normal basic damage for a .50 caliber round (13d+1 pi+), plus a blast effect of 1d (3g HE equivalent) or less, with normal explosive scaling (divide by 3x range in hexes). Also, since the Raufoss does not have a timed fuse, what he was trying isn't actually possible with that round (an XM25 could do it).
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11-13-2009, 07:23 PM | #3 |
Join Date: Apr 2005
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Re: .50 M211 Mod.0 Raufoss
Yeah, the Mk.211 Mod 0 doesn't have an airburst fuse (Or any mechanical fuse at all, apparantly) and is set off purely by the impact starting a detonation train. It's also estimated at about a 50% chance of igniting from striking a person (Though it apparantly would completely overpenetrate the person before detonating).
As for damage, the M2HB and M82A1/M107 entries in High Tech have an entry for APHEX ammo, which is probably very close in performance (I'm unsure, might even be based off the Mk.211). Kinetic damage is almost identical, just adding AD(2) and reducing damage type from pi+ to pi, and it adds a 1d-2 [1d-2] cr ex follow-up. The explosion is intended to add additional effect to crew inside a small vehicle (Where the damage is incresed by the confines of the space), and it's a rather small amount of explosives, so the blast itself is rather unimpressive in an open area. Fragmentation could be a threat, though it's likely to also be unimpressive. It's nowhere near a grenade in effect, even the smaller 25mm ones. I'm not aware of any current direct-fire personal weapon currently in service that have such a delayed-airburst feature, though I could be forgetting something. The standard M107 is certainly not one, in any case. |
11-14-2009, 01:02 AM | #4 | ||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: .50 M211 Mod.0 Raufoss
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It will only detonate after having impacted on something hard (delayed) -- a vehicle, usually. For once, this is reasonably well illustrated on wikipedia. Edit: Just noticed that the wikipedia entry, as I should have expected, gets it wrong, after all. It says there that "HEIAP munitions use high explosives to "blast a path" for the penetrator". That, frankly, is total BS. The small amount of explosive can't do anything to the armour plate that the round is designed to go through. The explosion doesn't occur prior to penetration, but delayed, after the core went through the armour. You can see this here. Oh well. At least the illustration on the wiki site is correct. Quote:
Cheers HANS
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I blog at Shooting Dice. Last edited by HANS; 11-14-2009 at 09:40 AM. |
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11-14-2009, 04:44 AM | #5 | |||
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: .50 M211 Mod.0 Raufoss
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Thanks a lot you all for all informations you gave me. I had some conclusions but want to make sure. |
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11-14-2009, 07:13 AM | #6 | |
Join Date: Oct 2009
Location: Denmark
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Re: .50 M211 Mod.0 Raufoss
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11-14-2009, 07:27 AM | #7 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: .50 M211 Mod.0 Raufoss
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The MK 211 MOD 0 does not have significant blast and fragmentation to effectively use it this way. The explosive content in there is to disrupt vehicle interiors and detonate ammunition or fuel. The game stats support this: 1d-2 cr ex is a lame explosion by anyone's definition, and 1d-2 cut is not much fragmentionation damage. Cheers HANS
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I blog at Shooting Dice. |
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11-14-2009, 07:31 AM | #8 |
Join Date: Apr 2005
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Re: .50 M211 Mod.0 Raufoss
Hmm... Considering it's an armor-piercing explosive round, intended to detonate -inside- the target, it would probably detonate entirely inside the rock. Probably zero blast to anyone else, and likely only stone fragments in a limited arc back from the blast doing "incidental fragmentation" damage (Considering the small explosive charge, probably about 1d-3, maybe 1d-4?).
Though considering that even a "surface" detonation a yard away from the person is unlikely to do more than minor injuries, it's probably a moot point. Though really... He's got a M107. Sure, a head shot might be hard, but a body shot is more than enough to do the job... EDIT: Or, yeah, what Hans said... :) |
11-14-2009, 09:27 AM | #9 |
Join Date: Aug 2007
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Re: .50 M211 Mod.0 Raufoss
It would be good and creative idea for something larger. A tank crew could have "wasted" a big HEAT round on the rock to get the jihadi with the relatively small explosive damage incidental to the HEAT explosion.
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Fred Brackin |
11-14-2009, 02:50 PM | #10 | ||||
Join Date: Jan 2008
Location: Somewhere between Cape Horn and Zenith Point
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Re: .50 M211 Mod.0 Raufoss
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The player doesn't figured he could use better the wait maneuver to aim at a point that the target would appear and BANG... That what I would do, but I'm the GM. Quote:
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Last edited by General Lee; 11-14-2009 at 03:03 PM. |
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damage rules, high-tech |
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