07-20-2009, 02:47 AM | #11 |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
Specialised jousting armour exists, but that doesn't mean that everyone can afford it.
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07-20-2009, 06:19 PM | #12 |
Join Date: Apr 2009
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Re: Tourneys and jousting
Two points I'd like to interject:
1. While on horseback, I'd probably consider both combatants to have bad footing (which could, of course, be negated by Perfect Balance). 2. Don't forget that breaking your lance can be considered a loss just as falling off your horse is. Thus, someone with Fine or Very Fine quality weapons will be at a significant advantage. |
07-20-2009, 07:22 PM | #13 | |
Join Date: Oct 2007
Location: Vermont
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Re: Tourneys and jousting
Sorry, you're just wrong on both counts.
Quote:
Breaking your lance on your opponents shield was a good thing, it was how you scored points.
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07-21-2009, 12:17 AM | #14 |
Join Date: Apr 2009
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Re: Tourneys and jousting
Ouch, 0 for 2. :P
I actually didn't realize that breaking your own lance on an opponent's shield scored you points. However, for the bad footing point, I realize there are mounted combat rules in GURPS, but (at least the ones in Campaigns -- maybe there are other rules in Martial Arts that I don't have access to) they don't really deal well with the specific situation where *all* the opponent is trying to do is unhorse you. To model that specific situation, I think it's perfectly reasonable to consider both combatants as having bad footing (which would give some negatives to the Riding roll needed to remain on the horse, and allow Perfect Balance to have an effect). The reason I suggest this is that in tournament jousting, you're really not trying to hurt the other guy at all. All you're trying to do is connect your lance with the other guy's shield solidly enough that the torque created knocks him off his mount. It might not literally be a case of bad footing, but the rules for bad footing seem to create the right effect. |
07-21-2009, 02:05 AM | #15 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Tourneys and jousting
Quote:
If you fail to block, you get hit. Opponent does enough damage...you are knocked back. If you succeed in blocking, but only by DB, then the damage goes to your shield...which will lead to knockback with enough damage. |
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07-21-2009, 02:20 AM | #16 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
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What concerns me is that from what I can gather in the riding rules, a +3 bonus against being unhorsed is a feature of war saddles. This means that it's really hard to unhorse even a knight of minimal skill (who presumably still has to meet a minimum of skill 12) and almost impossible to unhorse an expert without inflicting terrible damage (in order to knock a ST 14 man two yards back, it's necessary to do 24 points of damage). And tournament lances aren't supposed to do that much damage and break before it happens. I hope that the revised Low-Tech will make it clear that any bonuses from riding gear only serve to remove penalties and never grant a net bonus. That alleviates the problem somewhat.
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07-21-2009, 04:13 AM | #17 | |
Join Date: Apr 2009
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Re: Tourneys and jousting
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07-21-2009, 05:00 AM | #18 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
Quote:
A ST 11 knight would be considered slight. ST 12 is about the average.
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07-21-2009, 05:01 AM | #19 |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
Jousting saddles are constructed expressively to make it easy to stay in the saddle while hitting something with a lance at full tilt. If anything gets a bonus, those do.
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07-21-2009, 05:10 AM | #20 |
Join Date: Oct 2007
Location: Vermont
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Re: Tourneys and jousting
And don't forget the Stay Seated technique from martial arts.
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cabaret chicks on ice, lance skill, low-tech, shields |
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