11-15-2010, 12:10 PM | #21 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: underpowered animal ally
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Are the six general perks restricted to non-combat perks? |
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11-15-2010, 12:14 PM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: underpowered animal ally
Huh? "Style Perk" is the term of art for any combat perk, however you justify it. That's just what they're called.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-15-2010, 12:53 PM | #23 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: underpowered animal ally
Quote:
If it helps, I suppose it's worth breaking it down in even more detail by saying that if a 150-point PC has 40 points in the skills of a fighting style and 20 points in the spells of a magical style, he can have six general perks, two unrestricted Style Perks, four additional Style Perks specific to his fighting style, one unrestricted Magic Perk, and two additional Magic Perks specific to his magical style.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
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11-15-2010, 02:17 PM | #24 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: underpowered animal ally
Quote:
Also does Style Familiarity count against any of these limits? EDIT: What if the character didn't have a style but still has 40 points in combat skills, does he still get 2 Style perks? Last edited by sir_pudding; 11-15-2010 at 05:39 PM. |
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11-16-2010, 07:17 AM | #25 | |
Join Date: Oct 2007
Location: Vermont
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Re: underpowered animal ally
Quote:
It might count against the limit for general perks, I don't know. Personally, I think it should be exempt. Yes.
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My ongoing thread of GURPS versions of DC Comics characters. |
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11-16-2010, 07:43 AM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: underpowered animal ally
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11-16-2010, 07:53 AM | #27 | |
Join Date: Oct 2007
Location: Vermont
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Re: underpowered animal ally
Quote:
Personally, I had always thought that the rule in PU2 was an alternative to the rule in MA, to account for the fact that many of the Style Perks in MA had been generalized to include non-combative versions of the same perks and that people might use PU2 without using the Style system. I figured that they wouldn't be used in the same campaign until I read the responses on this thread.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 11-16-2010 at 07:57 AM. |
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11-16-2010, 07:55 AM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: underpowered animal ally
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11-16-2010, 07:59 AM | #29 | |
Join Date: Oct 2007
Location: Vermont
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Re: underpowered animal ally
Quote:
[EDIT] Why should this be any different if he doesn't have a style (or the 4 perks that came with it)?
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 11-16-2010 at 08:02 AM. |
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11-16-2010, 09:44 AM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: underpowered animal ally
I'm not sure, but as GURPS Fan points out above that's what PU2 seems to be saying. If you can get all these bonus perks slots, what's the point of the limit at all?
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Tags |
martial arts, perks |
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