04-01-2018, 02:25 PM | #1 |
Join Date: Aug 2008
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Post Your Terrible and Dire Monsters
So back in Pyramid 3/76 - Dungeon Fantasy IV, Doug and Peter gave us a gem called Terrible and Dire Monsters. IT's been a while since then, and I'm curious what people have done with it. So post your Terrible and Dire Monsters here!
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04-01-2018, 04:44 PM | #2 |
Join Date: Sep 2004
Location: Canada
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Re: Post Your Terrible and Dire Monsters
Obligatory: Determined Dire Minotaur
Code:
ST: 22 HP: 27 Speed: 7.00 DX: 14 Will: 8 Move: 7 IQ: 8 Per: 12 HT: 14* FP: 13 SM: 1 Dodge: 11 Parry: 13 DR: 7 Great Axe (18): 4d+6 cutting. Does not become unready after attacking due to great ST. Reach 1, 2*. Horns (16): 2d+6 impaling. Treat as weapon, not as body part, both to attack and parry (Parry 12). Reach C, 1. Kick (14): 2d+1 crushing (includes +1 for heavy boots). Reach C, 1. Punch (16): 2d crushing. Reach C. Traits: Absolute Direction; Acute Hearing 2; Appearance (Hideous); Bad Temper (9); Berserk (12); Bloodlust (9); Combat Reflexes; DR 2 vs. attacks on skull only; Hard to Subdue 1; High Pain Threshold; Striking ST +2; Odious Racial Habit (Man-eater); Peripheral Vision. Skills: Brawling-16; Stealth-14; Two-Handed Axe/Mace-18; Wrestling-16. Class: Mundane. Notes: Effective grappling ST is 24 due to Wrestling skill. Dire minotaurs are surprisingly light on their feet, and may stalk an adventuring party until they say or do something annoying... and then they fly into a berserker rage and murder everyone. Minotaur encounters generally start with an enraged monster barreling into combat, but dire minotaurs who are simply standing around may negotiate... until they take offense, fly into a berserker rage, and murder everyone. Equipment: Great Axe; Heavy Leather Armor (DR2, SM +1) - unplugged horn holes mean chinks in armor on the head are targeted at -8, not -10
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04-01-2018, 04:58 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Post Your Terrible and Dire Monsters
For It's a Threat! (Pyramid vol 3/77 pp.29),
CER 103 OR 39 PR 41
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-01-2018, 05:45 PM | #4 |
Join Date: Feb 2009
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Re: Post Your Terrible and Dire Monsters
Why doesn't the CER match the OR plus PR?
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04-01-2018, 06:24 PM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Post Your Terrible and Dire Monsters
Because brain do bad math. Not sure where.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
04-01-2018, 08:09 PM | #6 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Post Your Terrible and Dire Monsters
One that showed up in my game. They're nastier than your usual dire wolf
Killer Dire Wolf Code:
ST: 16 HP: 16 Speed: 7.00 DX: 15 Will: 11 Move: 10 IQ: 4 Per: 16 Weight: 400 lbs. HT: 14 FP: 14 SM: +1 (2 hexes) Dodge: 11 Parry: N/A DR: 4 Claws (21): 1d+1 crushing. Reach C, 1. Traits: Bad Temper (12): Bloodlust (9); Discriminatory Smell; Combat Reflexes; Night Vision 2; Odious Racial Habit (Man-killer); Quadruped; Temperature Tolerance 1; Wild Animal. Skills: Brawling-21; Tracking-16. Class: Dire Animal. Combat Effectiveness Rating: 48 (OR 25 and PR 23). Notes: This is a killer dire wolf. |
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