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Old 04-01-2018, 02:25 PM   #1
Humabout
 
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Default Post Your Terrible and Dire Monsters

So back in Pyramid 3/76 - Dungeon Fantasy IV, Doug and Peter gave us a gem called Terrible and Dire Monsters. IT's been a while since then, and I'm curious what people have done with it. So post your Terrible and Dire Monsters here!
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Old 04-01-2018, 04:44 PM   #2
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Default Re: Post Your Terrible and Dire Monsters

Obligatory: Determined Dire Minotaur

Code:
ST: 22      HP: 27      Speed: 7.00
DX: 14      Will: 8     Move: 7
IQ: 8       Per: 12    
HT: 14*     FP: 13      SM: 1
Dodge: 11    Parry: 13   DR: 7
* +1 to stay conscious due to Hard to Subdue

Great Axe (18): 4d+6 cutting. Does not become unready after attacking due to great ST. Reach 1, 2*.

Horns (16): 2d+6 impaling. Treat as weapon, not as body part, both to attack and parry (Parry 12). Reach C, 1.

Kick (14): 2d+1 crushing (includes +1 for heavy boots). Reach C, 1.

Punch (16): 2d crushing. Reach C.

Traits: Absolute Direction; Acute Hearing 2; Appearance (Hideous); Bad Temper (9); Berserk (12); Bloodlust (9); Combat Reflexes; DR 2 vs. attacks on skull only; Hard to Subdue 1; High Pain Threshold; Striking ST +2; Odious Racial Habit (Man-eater); Peripheral Vision.

Skills: Brawling-16; Stealth-14; Two-Handed Axe/Mace-18; Wrestling-16.

Class: Mundane.

Notes: Effective grappling ST is 24 due to Wrestling skill. Dire minotaurs are surprisingly light on their feet, and may stalk an adventuring party until they say or do something annoying... and then they fly into a berserker rage and murder everyone.

Minotaur encounters generally start with an enraged monster barreling into combat, but dire minotaurs who are simply standing around may negotiate... until they take offense, fly into a berserker rage, and murder everyone.

Equipment:
Great Axe; Heavy Leather Armor (DR2, SM +1) - unplugged horn holes mean chinks in armor on the head are targeted at -8, not -10
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Last edited by Bruno; 04-01-2018 at 05:00 PM.
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Old 04-01-2018, 04:58 PM   #3
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Default Re: Post Your Terrible and Dire Monsters

Quote:
Originally Posted by Bruno View Post
Obligatory: Determined Dire Minotaur
For It's a Threat! (Pyramid vol 3/77 pp.29),
CER 103
OR 39
PR 41
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Old 04-01-2018, 05:45 PM   #4
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Default Re: Post Your Terrible and Dire Monsters

Why doesn't the CER match the OR plus PR?
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Old 04-01-2018, 06:24 PM   #5
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Default Re: Post Your Terrible and Dire Monsters

Quote:
Originally Posted by Kalzazz View Post
Why doesn't the CER match the OR plus PR?
Because brain do bad math. Not sure where.
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Old 04-01-2018, 08:09 PM   #6
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Default Re: Post Your Terrible and Dire Monsters

One that showed up in my game. They're nastier than your usual dire wolf

Killer Dire Wolf

Code:
ST: 16		HP: 16		Speed: 7.00
DX: 15		Will: 11	Move: 10
IQ: 4		Per: 16		Weight: 400 lbs.
HT: 14		FP: 14		SM: +1 (2 hexes)
Dodge: 11	Parry: N/A	DR: 4
Bite (21): 1d cutting. Reach C.
Claws (21): 1d+1 crushing. Reach C, 1.

Traits: Bad Temper (12): Bloodlust (9); Discriminatory Smell; Combat Reflexes; Night Vision 2; Odious Racial Habit (Man-killer); Quadruped; Temperature Tolerance 1; Wild Animal.
Skills: Brawling-21; Tracking-16.
Class: Dire Animal.
Combat Effectiveness Rating: 48 (OR 25 and PR 23).
Notes: This is a killer dire wolf.
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