03-23-2018, 02:50 PM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Pyramid #3/113: Dungeon Fantasies
The dungeon-crawling genre is all about more. The heroes quest for more power and more treasure, while the forces that oppose them – embodied by the GM – are always on the lookout for more monsters and more traps. Like any good fantasy merchant, Pyramid #3/113: Dungeon Fantasies arms both sides, and does so in two realms: GURPS Dungeon Fantasy and the Dungeon Fantasy Roleplaying Game.Knowledge and courage More professions!— Store Link: http://www.warehouse23.com/products/SJG37-2713
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-23-2018, 04:28 PM | #2 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Pyramid #3/113: Dungeon Fantasies
Might as well give my thoughts...
Not super-enthusiastic about yet more Dungeon Fantasy stuff, but overall it's a decent issue. I love Action 4, but Five Easy Pieces doesn't quite work as well for me. I think the blocks are a bit too broad and have too many options, plus they seem kind of redundant with the sheer number of lenses available in the DF books. I think maybe something which adapted Action to Fantasy would be a good idea; the caper framework works well for sword & sorcery stories and about half the skill sets from Action 4 seem usable as they are. This wasn't what I was hoping for though. Simple Spell Components suffers from being a bit too short and simple. The half page of example components is inspirational, but not quite enough to 'get my teeth into'. Monsters as Treasures is excellent. Fun to read and they look like they will be useful for a lot of fantasy games. All Wet wasn't as interesting, but it's probably even more useful. Many of the creatures would work well as Monster Hunters enemies, for example. DF Traps Designers Notes really isn't my kind of thing. I've never been a fan of magical and absurd traps, preferring to keep them realistic. Not sure how I feel about the insight into the design process... I enjoyed Mr. Levine's section, but not Mr. Rice's. The Random Thought Table was actually very helpful to me. Getting a satisfying climax to my games is something I have been struggling with. Odds & Ends seemed kind of like 'filler' this month. Can't all be winners, I guess. Still, seventeen new monsters, some cool ideas for spicing up magic and a workable character-creation system was enough to make it all worthwhile for me.
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03-23-2018, 05:19 PM | #3 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/113: Dungeon Fantasies
I'll take that as a compliment, as I was going for usefulness.
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03-23-2018, 07:10 PM | #4 |
Join Date: Nov 2006
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Re: Pyramid #3/113: Dungeon Fantasies
I will say your article was my favorite. The deep ones were Lovecraftian, the hydra was mythical and the nixie and sea hag seemed like fairy. I thought it was great and I hope you write more.
Last edited by b-dog; 03-23-2018 at 07:14 PM. |
03-24-2018, 11:04 AM | #6 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/113: Dungeon Fantasies
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03-24-2018, 02:22 PM | #7 | |
Join Date: Nov 2006
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Re: Pyramid #3/113: Dungeon Fantasies
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