04-20-2017, 10:50 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Before Word of Darkness, all was pointless dungeon crawl
Not really. It's "what were you before you became a vampire".
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04-20-2017, 12:41 PM | #22 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Before Word of Darkness, all was pointless dungeon crawl
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You're missing the point of concepts there. They're actually there to stay. They're meant to influence your themes and roleplaying throughout the campaign. E.g. the Orphan Guide (or what's the precise name?) to a large extent focused on how a hobo deals with challenges of surviving on the street (despite incidentally being a mage). This is very contrasting to e.g. D&D professions, where having the Bowyer/Fletcher line from Player's Option written on your sheet just means that you can craft one additional item type. These are two very different approaches. I'm not sure how much Call of Cthulhu focuses on the latter approach to character concepts. But WoD definitely was much more willing to integrate who you are into campaigns (as opposed to leaving it behind and/or focusing on what you [can] do). |
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04-20-2017, 01:43 PM | #23 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Before Word of Darkness, all was pointless dungeon crawl
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04-20-2017, 02:03 PM | #24 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Before Word of Darkness, all was pointless dungeon crawl
Even though the video is an obvious bit of hype, the idea that all games were the D&D stereotype prior to the release of Vampire: The Masquerade is so completely untrue it shouldn't be allowed to serve their purpose. I wonder how many of the people involved with the video believe its false message?
There were not only games that were in no way about dungeon crawling more than a decade before VtM, there were games that focused on more than combat long before that. SPI released Dallas in 1980, which was about the same themes as the TV show. Or consider Bushido, released in 1979, which emphasized the characters' social aspects. Much the same could be said of En Garde! (1974). How about Bunnies & Burrows (1976)? Not to mention Toon (1984), which has much more in common with modern games like Primetime Adventures and Cartoon Action Hour than it does with D&D...or VtM, for that matter. The types of RPGs available has been incredibly varied virtually from the beginning. It's tragic that so few people involved with the hobby have a good grasp its history, and it doesn't help when people who are in a position to spread the word (like the folks behind this video) don't do so.
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04-21-2017, 01:58 PM | #25 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Before Word of Darkness, all was pointless dungeon crawl
To this outsider, Mage seems like it is a distant third place among the WW games. At least in terms of cultural penetration, possibly because the two big ones leaked in through the preexisting vampire and werewolf stock.
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04-21-2017, 03:41 PM | #26 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Before Word of Darkness, all was pointless dungeon crawl
It required more thought put into character design and campaign to make full use of. The other main two could work just as monster of the week beat-em-ups.
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04-21-2017, 05:36 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Before Word of Darkness, all was pointless dungeon crawl
Mage could do that too. My experience was that Werewolf was the third place game, but it depends on the group and the area (the other games were basically never played; I've never even encountered a Wraith or Changeling campaign).
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04-21-2017, 05:42 PM | #28 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Before Word of Darkness, all was pointless dungeon crawl
Oh sure it could be played that way, just like nearly any RPG really. But it's not as amenable to that style. It also used more philosophical concepts and fuzzy suggestions. Most gamers I've met want more rigid powers and rules, hence D&D's consistent popularity.
I loved 1st edition Mage for all that weirdness, but my group vastly preferred Vampire. They would say they wanted all the angst and story complexity, but games always became cool powers and near mindless violence. Not complaining, but what people say, what they do, and seem to prefer don't always all agree.
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04-21-2017, 05:49 PM | #29 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Before Word of Darkness, all was pointless dungeon crawl
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04-25-2017, 10:27 PM | #30 | |
Join Date: Jul 2006
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Re: Before Word of Darkness, all was pointless dungeon crawl
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documentary, world of darkness |
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