03-04-2016, 07:07 PM | #11 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [After the End] Character Loadouts
If were doing something like this for Pyramid - what would folks want in it? Examples with complete explanations would be most helpful. Like:
"Christopher, I'd like lots of new options for Foo, with perhaps some ways on how to use it with Bar." (And I'm totally copying PK here because it seems the best way to organize crowd-sourced opinions.)
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03-04-2016, 07:07 PM | #12 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: [After the End] Character Loadouts
That said, I think that Loadouts: ATE would sell.
A good way to organize might be to produce a loadout or two for each of the ATE character template lenses. So e.g. there would be four Trooper loadouts- one each for Gangster, Marshall, Private Security, and Soldier. Or maybe two each would be better, with one sticking to the basic $500 and the other spending an extra character point or two in gear money and maybe Signature Gear. Damn. Actually you might need a lot of loadouts. Maybe four? One $500 where they blew money on a cheap gun, one $500 optimized for melee, one $500 with a low-tech muzzle loader or crossbow or other third-rate missile weapon, and the one where you blow a few extra CP on Signature Gear. But that's mostly where you need a lot of options- the clear combatants like Trooper or Hulk. You probably don't need as many options for Doc or Tech- just one for each lens. So, at any rate it's probably bigger than a Pyramid article.
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I'd need to get a grant and go shoot a thousand goats to figure it out. Last edited by acrosome; 03-04-2016 at 07:19 PM. |
03-04-2016, 07:33 PM | #13 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-05-2016, 10:59 AM | #14 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [After the End] Character Loadouts
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So many uses for all those Mechanic, Armoury, and Engineering skills that always languish on the character sheets... Mmmm... oh yes... Quote:
With 50-100$ "Wastelander Basics" and "Group Basics" setups. Quote:
And yeah... I'd aim this at being an actually ATE release book rather than a Pyramid. |
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03-05-2016, 01:55 PM | #15 | |
Join Date: Mar 2013
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Re: [After the End] Character Loadouts
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03-05-2016, 02:23 PM | #16 | |
Join Date: Mar 2008
Location: Mission Tx
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Re: [After the End] Character Loadouts
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Thank You, Torg Smith |
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03-07-2016, 09:53 AM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [After the End] Character Loadouts
Hey, I could get behind that. I'll add to to my already long mental list of "cool ideas for ATE3+."
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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