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Old 03-03-2016, 02:00 PM   #1
PK
 
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Default Preliminary data file for GURPS ATE1: Wastelanders

http://mygurps.com/pics/GURPS_After_...stelanders.gdf

This is the GDF that I've been using in my own games. It basically has everything except the templates, because I prefer to do those manually anyway.
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Old 03-03-2016, 02:01 PM   #2
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

Just noticed that I left ST:RP in there. You can delete that; it isn't necessary now that AD:Radiation Points calculates its own bonus.
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Old 03-03-2016, 02:46 PM   #3
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

I noticed you did not have the talents Craftiness or Driver's Reflexes. I have them typed up and could paste them into this thread if you like. One question on Driver's Reflexes. Should it list each specialty (SK:Boating (Motorboat)) or just the base skill (SK:Boating)?
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Old 03-03-2016, 02:51 PM   #4
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

Quote:
Originally Posted by TorgSmith View Post
I noticed you did not have the talents Craftiness or Driver's Reflexes.
Ah, true. That's because I always load the GDF for Power-Ups 3. :)

Quote:
I have them typed up and could paste them into this thread if you like. One question on Driver's Reflexes. Should it list each specialty (SK:Boating (Motorboat)) or just the base skill (SK:Boating)?
I believe that if you just use "SK:Boating", it will automatically apply to every specialty.
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Old 03-05-2016, 08:36 PM   #5
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

Huh, I also coded the Armor: Cheap modifier to give +1 DR instead of -1 DR. Oops again.
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Old 03-05-2016, 11:17 PM   #6
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

I'll wait until templates get added. I'm the exact opposite from PK. I can't make heads or tails of the proper template format in the books and prefer to let GCA present it to me.

For that matter I'm still waiting for the data file for GURPS Supers to get finished.
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Old 03-06-2016, 07:09 AM   #7
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

PK,

You might want to add the following to the advantages.

Code:
Extra RP, 1/2, page(ATE1:24), mods(Extra RP), initmods(Affects displayed RP score, +0%, shortname(Affects RP), gives(+Owner::Level to ST:RP), group(Extra RP), description(This modifier causes the Extra RP advantage to affect the displayed attribute score. If you don't wish this advantage to affect the displayed score remove this modifier.)),
	description(The Extra RP advantage allows you to take extra levels of the attribute which you can then apply enhancements and limitations to. The "Affects displayed score" modifier causes the Extra RP advantage to affect the displayed attribute score. If you don't wish this advantage to affect the displayed score remove that modifier.)
This is used by the templates in the advantages section where they can choose to increase the RP stat.
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Old 03-06-2016, 09:22 AM   #8
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Default Re: Preliminary data file for GURPS ATE1: Wastelanders

Oh, I'm leaving that firmly in y'all's hands. As I said, I don't use coded templates, so what I have here is already just about everything I need. I've been using this for years with no real changes. :)
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