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Old 09-09-2013, 05:02 PM   #21
DarkForce
 
Join Date: Jan 2016
Default Re: Day 1:OCC

Quote:
Originally Posted by MatthewVilter View Post
Okay sweet.

I think Greg's show business background may end up being kind of broad, if that's okay. Pyrotechnics, set design/construction, prosthetic makeup, animatronics, lighting, etc. Plus he has a PhD in something... Or maybe I'll drop the "Dr." angle? Just make him a guru of all things practical FXs.

Proceeding under the assumption that that is okay and that I should take Gadgeteer my character should be up in the next few hours.


Are you interested in character sheets for the kids or would you prefer to handle that yourself?
don't worry about the kids sheets. We wont need them. I mean they won't have much to do with the game unless they specifically do something. At which point I will use a Reasonable skill level based on age and such.
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Old 09-10-2013, 12:01 AM   #22
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Default Re: Day 1:OCC

Greg Thatcher

Basics: (80 points)

ST 11 [10]
DX 10
IQ 14 [80] //so smart!
HT 11 [10]

Will 12 [-10]
Per 12 [-10]
Dam thr 1d-1, sw 1d+1
BL 24; HP 11; FP 11

5‘11“ - 160 lbs

Kids: (-54 points)

Ally (Alice, Greg’s daughter; 50% of Greg’s points; Almost all the time, 15 or less) [6]
Dependent (Alice, Greg’s daughter; 50% of Greg’s points; Quite often, 12 or less, Loved one) [-20]
Dependent (Victor, Greg’s son; 25% of Greg’s points; Quite often, 12 or less, Loved one) [-40] //these are post z day FoA numbers

Advantages: (74 points)

Common Sense [10]
Indomitable [15]
Unfazeable [15] //this guy is a rock
Less Sleep 2 (needs 6 hours/night) [4]

Gadgeteer [25]
Single-Minded [5] //+3 skill weeee

Disadvantages: (-33 points)

Callous [-5] //a rock
Pacifism (Self-Defense Only) [-15]

Farsighted (Mitigator, Glasses, -60%) [-10]

Likes Fire [-1] //It’s so pure...
Dislikes Managers [-1]
Dislikes Guns [-1] //this is why he got out back in the day

Skills: (33 points)

Area Knowledge (USA) IQ/E - 14 [1]
Area Knowledge (City) IQ/E - 14 [1]
Driving/TL 8 DX/A - 9 [1]

First Aid/TL 8 IQ/E - 14 [1]

Brawling DX/E - 10 [1] //it has been a long time…
Intimidation Will/A - 11 [1]
Knife DX/E - 10 [1]
Streetwise IQ/A - 13 [1]

Architecture/TL 8 IQ/A - 13 [1]
Artist (Scene Design) IQ/H - 12 [1]
Camouflage IQ/E - 14 [1]
Carpentry IQ/E - 14 [1]
Masonry IQ/E - 14 [1]

Machinist/TL 8 IQ/A - 15 [4]
Mathematics/TL 8 (Applied) IQ/H - 12 [1]
Scrounging Per/E - 12 [1]

Chemistry/TL 8 IQ/H - 12 [1]
Explosives/TL 8 (Fireworks) IQ/A - 15 [4]
Hazardous Materials/TL 8 (Explosives) IQ/A - 13 [1]

Electrician/TL 8 IQ/A - 13 [1]
Engineer/TL 8 (Electrical) IQ/H - 12 [1]

Electronics Repair/TL IQ/A - 13 [1]
Engineer/TL 8 (Electronics) IQ/H - 12 [1]

Engineer/TL 8 (Robotics) IQ/H - 12 [1]
Mechanic/TL 8 (Robotics) IQ/A - 13 [1]

Artist (Sculpting) IQ/H - 12 [1]
Makeup/TL 8 IQ/E - 14 [1]

Equipment:

(on person, $645+, 5.45 lbs)
Scientific Calculator (HT 18, $30, 0.2 lbs)
Fine Multi-Tool (HT 26, $200, 0.5 lbs)
Pocket Torch (HT 27, $25, neg.)
Belt (HT 31, $40, neg.)
Wristwatch (HT 31, $100, neg.)
Cellular Phone (HT 39, $100, 0.5 lbs)
Mini-Flashlight (HT 52, $10, 0.25 lbs)
Shirt and Trousers (HT 63, 20% CoL, 2 lbs)
Sneakers (HT 68, $40, 2 lbs)
Wallet (??, $100, neg.)
Car Keys (??, -, neg.)

(in car, $706+, 35 lbs)
Small Fire Extinguisher (HT 29, $50, 8 lbs)
Portable Car Mechanic Tool Kit (HT 24, $600, 20 lbs) //he would like to think that he knows how to work on his car
60-yard roll of Duct Tape (HT 26, $1, 2 lbs)
Umbrella (HT 31, $5, 1 lb)
First Aid Kit (HT 221, $50, 2 lbs)
Winter/Rain Jacket (HT 63, +10% CoL?, +2 lbs?)
Summer Hat (HT 64, ~5% CoL, neg.)


I can also do a backstory write up (like I did here) tomorrow if you like.


(Sorry, that took longer than I thought. Also, I had to...sleep...in the middle of the day...um...it's a long story.)
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Melissa - Lost in Dreams - World jumping engineering student.
Greg - Day 1 - SFX expert, single father, and zombie outbreak survivor.
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Old 09-10-2013, 07:26 AM   #23
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Default Re: Day 1:OCC

Ok updated Trent added a couple more quirks and some more equipment.



Basically added a damage stat to his baseballs incase he throws them and added enhanced move of 0.5 to his inline skates. Basically looked up rolller skates in supers and skate board in high tech and determined it would be the same.
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Last edited by Skullcrusher; 09-11-2013 at 11:52 AM. Reason: removed draft character sheet
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Old 09-10-2013, 09:25 AM   #24
DarkForce
 
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Default Re: Day 1:OCC

Matt that will work!

Skull, I can't get your sheet from that website. Can you put it up like matt did?
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Old 09-10-2013, 09:31 AM   #25
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Default Re: Day 1:OCC

sorry doing this all from a crappy tablet and had to use 4 share. will need somtime convert it. Will have it done later on today. For some reason gfoogle drive doesn't work very well on my tablet.
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Old 09-10-2013, 11:23 AM   #26
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Default Re: Day 1:OCC

Screw google drive...I am tired of dealing with it. It works on my laptop..anyhooo here is the revised Trent brought to you by dropbox...

Sheet removed

If this doesn't work I will have to do it when IT get home.

I did not list a wallet but should I get that detailed?
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You can get more with a 2X4 and a kind word then with just a kind word!

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Last edited by Skullcrusher; 09-11-2013 at 11:51 AM. Reason: removed draft character sheet
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Old 09-10-2013, 12:11 PM   #27
DarkForce
 
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Default Re: Day 1:OCC

I was about to say that the 11 quirks are unreasonable but then i read them... Perfect.

Ok we got both of you done on sheets both look good. i will go over them one more time and then get to posting.

As for wealth money does not matter. So that why i just said write down what you would reasonably have.

So for a starting city, I did not hear much on that So I gonna go with generic small town on the east side of the rockies. so that is east of seatle. I will put you in and around the area of Wenatchee WA/Moses lake area. this area of WA state has good weather. It has all four seasons. It gets hot in summer, cold in fall, frigid in winter, and all over the place in spring. There area is known for migrant workers, apple orchards, Pear orchards, Berry farms, and other various fruits. There are some dairy farms in the areas but not like in California.

On this map is a location of all the military bases in WA.
http://militarybases.com/washington/

Right below the word washington there is a lake area. That is where we will be starting. In that area is the Columbia River. it is pretty major river and around this time of the year it is lower in depth. All the snow has melted by now and has run off into the ocean. There are two major Dams in Wa. Grand Coulee and Rocky Reach. Grand Coulee is the larger of the two.

The major cities that are near you, are Yakima, Kennewick, Spokane, Walla walla, Moscow, and Lewiston. There are three major passes through the the rockies that you would have accesses to. Snoqualmie, Steven's, and Blewett. All of these passes in the winter get heavy snow. Steven's pass has been known to get at least 25 feet of snow.

So that is a run down of the area we will be starting in.

AGAIN! this game is very drop in and drop out friendly anyone else who wants in after start will not have a hard time getting in!
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Old 09-10-2013, 12:30 PM   #28
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Default Re: Day 1:OCC

How long do I have before I can't change Trent anymore...been messing around with him again....
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Old 09-10-2013, 01:02 PM   #29
DarkForce
 
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Default Re: Day 1:OCC

Quote:
Originally Posted by Skullcrusher View Post
How long do I have before I can't change Trent anymore...been messing around with him again....
Well when do you want to start. If you want to start tomorrow I would say try to have him finished by midnight tonight.
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Old 09-10-2013, 01:26 PM   #30
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Default Re: Day 1:OCC

ok I will modify him one more time and post him tonight after that he will be done. would you allow Trent to be resistant/immune to just thisa zombie virus?
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