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Old 11-11-2017, 06:10 PM   #12
RogerBW
 
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Join Date: Sep 2008
Location: near London, UK
Default Re: [Basic] Disadvantage of the week: Bad Sight, Blindness and Night Blindness

Quote:
Originally Posted by evileeyore View Post
I suppose you're forgotten you can just buy down Perception?
No, but it seems very heavy-handed to buy -X Perception and +X to every sense except one - especially when three out of four Acute Senses add up to six points per level, buying down Perception gets me five per, so my hypothetical character with

IQ 12 [40]
Per 7 [-25]
Acute Hearing 5 [10]
Acute Taste/Smell 5 [10]
Acute Touch 5 [10]
but not Acute Vision - i.e. the equivalent of a straight IQ-and-Per 12 character, but poor in Vision and generic Per rolls - has ended up costing more than that IQ-and-Per 12 character.

It's clear that GURPS doesn't want me to be able to penalise a single sense except with these big disads, or quirks, nothing in between. Thanks to those who suggested why.
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bad sight, blindness, disadvantage of the week, night blindness


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