03-10-2020, 05:25 PM | #1 |
Join Date: Feb 2016
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GURPS Dark Universe
The Dark Universe is Universal's (failed) attempt to create their own cinematic universe around the classic horror movies. Since it is unlikely to go anywhere anytime soon, how would you use a Dark Universe setting in your games? Are there any indie properties that you would want to mix in with the Dark Universe?
For example, I would love to integrate the work of the original Mythos Circle in with the Dark Universe, perhaps adding in the Tick for a little bit of humor. The classic movie monsters bridges the tone of the original Mythos Circle and the Tick, allowing for a wide range of games within the same setting. Also, I would like to see the Tick punch out Cthulu. |
03-10-2020, 05:32 PM | #2 |
Join Date: Jul 2007
Location: West Virginia
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Re: GURPS Dark Universe
There was an episode of the Tick where an Eldritch Horror rented an apartment in the same building as the Tick and Arthur. Everybody including the Eldritch Horror thought the Eldritch Horror's roommate was creepy. But the Eldritch Horror pointed out that the roommate was quite and paid his rent on time.
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Per Ardua Per Astra! Ancora Imparo |
03-10-2020, 09:25 PM | #3 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: GURPS Dark Universe
I actually quite enjoyed the original Mummy movies. They were campy as all get-out but just worked somehow.
"Hey, O'Connell, looks like I've got all the horses!" "Hey Benny, looks like you're on the wrong side of the river!"
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03-10-2020, 11:10 PM | #4 |
Join Date: Feb 2007
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Re: GURPS Dark Universe
Those weren't the original Mummy movies...
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03-10-2020, 11:19 PM | #5 |
Join Date: Feb 2016
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Re: GURPS Dark Universe
The original Mummy movies were actually not that bad.
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03-11-2020, 10:34 AM | #6 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: GURPS Dark Universe
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03-11-2020, 05:20 PM | #7 |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Dark Universe
I think I'd set it in the 30s and 40s like the original films, and would make it very much a Pulp Monster Hunters type campaign. I'd also ground the literary monsters in their respective time periods. So Frankenstein's monster has been running around since 1818, Dr. Jeckyll transformed into Mr. Hyde in 1887, and Dracula came to London in 1897, the exact same year a man named Griffin learned to turn into the Invisible Man.
So, in Campaign Year 1941, America is about to enter the war in Europe, Lawrence Talbot has become a Wolf-Man, and the PCs are very much concerned about what the Nazis might do if they got ahold of Jeckyll and Griffen's respective research. Worse yet, Romania seems about to end their neutrality and join the Axis...and there are things in the Carpathians whose power could turn the tide of the whole war.
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03-11-2020, 07:50 PM | #8 | |
Join Date: Dec 2012
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Re: GURPS Dark Universe
Quote:
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03-12-2020, 04:24 AM | #9 |
Join Date: Mar 2008
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Re: GURPS Dark Universe
With 50 some years Dr. Jeckyll (Hyde mostly) could have a number of descendants that under the right stress could get dangerous. Some of them might have even figured out how to do this on demand.
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03-12-2020, 04:28 AM | #10 | |
Join Date: Oct 2007
Location: Vermont
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Re: GURPS Dark Universe
Quote:
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My ongoing thread of GURPS versions of DC Comics characters. |
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