10-28-2019, 01:33 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: GURPS High-Tech: Electricity and Electronics
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Bill Stoddard I don't think we're in Oz any more. |
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10-28-2019, 02:34 PM | #32 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS High-Tech: Electricity and Electronics
Memory requirements for that were high (though you could put a cd-rom drive on a PC in 1984), but why are you requiring that for audio and not similarly requiring high resolution video?
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11-25-2019, 10:53 AM | #33 |
Join Date: Dec 2013
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Re: GURPS High-Tech: Electricity and Electronics
One of the things that really excited me about this book was the way it simplified and enabled creating and/or producing prototype gear. However I couldn't find a list of all the things the book allows you to create, so I made one:
TL5 Voltaic Pile (TL5), p.16 Leyden Jar (TL5), p.18 TL6 Geiger-Müller Tube (TL6), p.12 Arc Converter (TL6), p.29 Alternator (TL6), p.29 Photophone (TL6), p.30 Electric Organ (TL6), p.31 Singing Arc (TL6), p.32 TL7 Resonant Cavity Microphone (TL7), p.44 The bombe (TL7), p.48 TL8 Lab-on-a-Chip (TL8), p.13 Celldar (TL8), p.35 Non-Nuclear EMP (TL8), p.50 Active Denial System (TL8), p.50 No TL Given Analog computers, p.13 Inductive Charging, p.19 Rectenna, p.19 Prototype Advanced LED Bulb, p.22 Brain-Computer Interface, p.41 I found this immensely useful and I'd love to see more. The TL8 inventions that had been proven but had no mass production year were especially interesting because they provide excellent opportunities for modern-day characters to live on the cutting edge of technology. |
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electricity, high-tech |
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