12-06-2014, 10:39 AM | #41 |
Join Date: May 2008
Location: CA
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Re: [TS] Slicing the pie, a question?
This all seems to boil down to the idea that Waits should never be able to be pre-empted; if someone is Waiting on the other side of a door, Slicing the Pie should always result in the pie slicer getting shot first.
Why do you think that that's a worthy goal, Vicky? |
12-06-2014, 10:51 AM | #42 | |
Join Date: Jul 2008
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Re: [TS] Slicing the pie, a question?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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12-06-2014, 11:46 AM | #43 |
Join Date: May 2008
Location: CA
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Re: [TS] Slicing the pie, a question?
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12-06-2014, 11:48 AM | #44 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [TS] Slicing the pie, a question?
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Accordingly the balance point that step and wait would occupy in terms of game balance between attack and wait differ for us. Now neither is right or wrong, but I suspect that what you fear will end up being best of both worlds abuse at your able, will end up being a difficult compromise decision at mine. You do still seem to be only interested in comparing Step and wait to a attack with single step, I think this is a bit narrow and ignores the wider context these things happen in, as per my post. Quote:
Personally speaking anything that encourages successful gun fights to be mix of slow and methodical movement with occasional quick dashing is generally speaking a good thing. While I wouldn't have a general rule for beating waits, I like the concept of combat choices allowing you scope to do so without both rooted to the spot. I view this as combatants seizing initiative from each other (barring surprise GURPS initiative being pretty much set in stone in the first turn by a single stat). This all links into the theme of GURPS combat being concurrent, but mechanically being IgoUgo. Maybe if people think it's too much of a free lunch they could penalise the QC further, making it harder to beat out a stationing wait? Last edited by Tomsdad; 12-06-2014 at 12:07 PM. |
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12-06-2014, 12:06 PM | #45 | ||
Join Date: Jan 2010
Location: Brighton
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Re: [TS] Slicing the pie, a question?
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Moreover unless you have reach advantage (in which case you play reach games not wait games), and your target also has wait triggered on "when my target in range" he'll attack you and you get into cascading waits with a -2 pen. Quote:
So it's step do i see anything in small section/arc of the room, no? step a little more is anything revealed in the next small section/arc? And so on. It's not any target that presents itself in my normal field of view as I walk forward. This is why clearing room is a problem and slicing the pie was developed. Someone in the room can be anywhere in the room but can focus on the doorway that the room clearer has to enter by. The room clearer has the opposite problem he has to go through the door but has to clear a wider area while doing so. |
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12-06-2014, 01:13 PM | #46 |
Join Date: May 2007
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Wouldn't work in SWAT scenarios --
but there's a good reason GIs in city operations in War Two tended to toss a grenade into the room before coming around the door frame.
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12-06-2014, 02:37 PM | #47 |
Join Date: Apr 2006
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Re: [TS] Slicing the pie, a question?
So, it seems to me that the mechanic that Vicky is complaining about is actually closer to reality: when closing to attack someone who's waiting for you, if you have the same range, both of you will act more or less simultaneously, resulting in a Cascading Wait situation. The RAW mechanic, where the closer has to stop and wait to see if the waiting fighter can hit him before he's allowed to act, is unrealistic. (And in the case proposed way upthread with the leading gunman unable to act to shoot his captive until after the captive gets a free second to act first, it's downright silly! TV may work that way, but real life sure doesn't!)
The only problem I can see with using Cascading Waits to resolve these things is that it adds extra mechanics to a combat system that's already notoriously picky and detailed - but I suppose that it would become second nature after regular practice. It also gives a bit of an edge to quicker fighters beyond going early in the initiative order (which is really only a significant advantage at the beginning of combat). If you really want to penalize Waits over Attacks, then literally penalize Waits: -2 to triggered actions for haste, or something. Adjust to make Wait as odious as you need to keep people from using it frivolously to replace standard Attacks. Step back, or hide so that you can eventually attack them from behind. Attack THROUGH the corner. Announce your own Wait; if you can literally see him coming when he can't see you, you ought to get a bonus on the eventual contest to hit first. There are options. |
12-06-2014, 04:37 PM | #48 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
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But the proposition of allowing Step-and-simultaneous-Wait makes it so that enemy Waits always can be pre-empted (though they are not necessarily always pre-empted). There is no reason whatsoever to take Attack against a Waiting opponent, which effectively brings back the mechanic (with slight changes) for which 3e was criticised and why it got changed in 4e. The reason for Wait-vs-Wait lulls disappears, because the second combatant can easily get the benefits of both a Wait and an Attack by taking Step-while-Waiting, and accepting a mere -2 in the QC instead of auto-losing it. That's about as good as a manoeuvre that gets all the benefits of AoA but a mere -2 to defence; it'll be taken over the former manoeuvre every time. See also: Quote:
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12-06-2014, 04:42 PM | #49 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
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It's not the QC that needs to be penalised. It's something else that the Waiter-B has to give up for the privilege of gaining a QC where he had none under normal conditions. Forfeiting Active Defences might be comparable or slightly worse (after all, the higher your Dodge on a normal Attack, the less you care about shooting second). |
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12-06-2014, 04:44 PM | #50 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [TS] Slicing the pie, a question?
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