Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-14-2017, 11:37 AM   #1
cvannrederode
 
cvannrederode's Avatar
 
Join Date: Apr 2015
Location: Pennsylvania
Default [Spaceships] Compact Power Plants

I have a dumb question: I remember seeing somewhere rules for compact power plants that produce twice the power points but are volatile (or extra volatile). And I've seen the rules used in the forum. But I can't remember, or find, where the rules is.

Does anyone know where to point me?

Thanks,
cvannrederode is offline   Reply With Quote
Old 11-14-2017, 11:50 AM   #2
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Spaceships] Compact Power Plants

Try the Design Spreadsheet thread. There's a lot of options which ericbsmith came up with himself and he added to the system.

ETA: Thread's here. I guess it's easiest to download the spreadsheet to see the stats he has for his new systems.

ETA2:
This post-
Quote:
Originally Posted by DaltonS View Post
I've been thinking about applying the "Compact" option to Reactionless Engines and Stardrives. They would use twice the power to get twice the thrust for twice the price (at least) in exchange to being "volatile" while in operation. (Normal power could be used for normal thrust, but the system would still be "volatile" due to design compromises.) A "Compact" drive would also be more difficult to repair or maintain due to reduced access space. This would be in addition to any Afterburner or Super-Stardrive options, which could be applied to either normal or double power mode.

Dalton “who loves more system options” Spence
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!

Last edited by Daigoro; 11-14-2017 at 11:56 AM.
Daigoro is offline   Reply With Quote
Old 11-14-2017, 12:31 PM   #3
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: [Spaceships] Compact Power Plants

Quote:
Originally Posted by cvannrederode View Post
I have a dumb question: I remember seeing somewhere rules for compact power plants that produce twice the power points but are volatile (or extra volatile). And I've seen the rules used in the forum. But I can't remember, or find, where the rules is.
The Compact option comes from the Pyramid #3/40 article titled Mecha Operations. It works pretty much how you describe; power plants produce 2x power, but become volatile (or extra-volatile if already volatile).
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 11-14-2017, 02:49 PM   #4
cvannrederode
 
cvannrederode's Avatar
 
Join Date: Apr 2015
Location: Pennsylvania
Default Re: [Spaceships] Compact Power Plants

Quote:
Originally Posted by ericbsmith View Post
The Compact option comes from the Pyramid #3/40 article titled Mecha Operations. It works pretty much how you describe; power plants produce 2x power, but become volatile (or extra-volatile if already volatile).
That's what I was looking for!! I had everything remembered except the cost!

Thanks!
cvannrederode is offline   Reply With Quote
Reply

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.