11-22-2008, 09:06 AM | #21 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin Pawn Rules!
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11-22-2008, 10:23 AM | #22 |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Munchkin Pawn Rules!
Risk: Use the Super Munchkin as an army token, placed on the map as normal. (A munchkin is a one-man army, right? <g>) When attacking with a force that includes the Super Munchkin, ties go to the attacker instead of the defender. If the Super Munchkin is lost, he's removed from the game. He's otherwise treated exactly like any other army token.
Clue: The Super Munchkin can move diagonally.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
12-19-2008, 06:01 AM | #23 | |
Join Date: Jun 2008
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Re: Munchkin Pawn Rules!
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Cosmic Encounter - You may use the MP as an additional ship, bringing your total pool up to 21. |
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12-19-2008, 02:17 PM | #25 |
Join Date: Jun 2008
Location: Indiana
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Re: Munchkin Pawn Rules!
Settlers of Catan: Use the Munchkin Pawn in place of the theif pawn, the pawn works the same with except you get to steal two commodities from the other player, or in the event you place it on two opponents shared space one from each of them.
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12-19-2008, 05:12 PM | #26 |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Munchkin Pawn Rules!
Candyland: If you draw a card the same colour as your Munchkin pawn (ignore subtle shading differences), you may treat it as one of the two-mark cards.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
12-22-2008, 10:05 PM | #27 | |
Join Date: Apr 2008
Location: south carolina, US of A
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Re: Munchkin Quest Miniatures
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Funny thing about those pawns: Unless I've been told wrong, it's a little known rule that if a chess pawn uses it's 2-spaces-on-first-move ability and incidentally lands next to an opponent's pawns, the opponent can then move his pawn diagonally to land behind the pawn and take that pawn. Given using a munchkin pawn can move two spaces at any time, this should make him succeptable to that rule any time he pushes two spaces and lands next to an opponent's pawn. Of course, this could be some BS rule that someone told me for no reason (nobody's ever used it against me). Maybe I should look stuff up before I spend time typing it out.
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12-23-2008, 03:28 AM | #28 | |
Join Date: Jul 2006
Location: Topeka, KS
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Re: Munchkin Quest Miniatures
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12-23-2008, 03:30 AM | #29 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: Munchkin Quest Miniatures
I'm not big on chess, but I've seen that move as well. No idea what it's called though.
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12-23-2008, 05:13 PM | #30 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Munchkin Quest Miniatures
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If it's a non-first move, it isn't a move from its starting position...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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