12-13-2017, 02:58 PM | #1 |
Join Date: Nov 2016
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[LT] [LTC2] [MA] Some questions about weapons and armor
Hi all,
I have been searching around for awhile and still can't find answers to some questions. Any thoughts would be appreciated, and if I should separate any questions into its own thread, please tell me and I will do so. 1) In LTC2 there are rules for adding a longer handle to hafted weapons, increasing reach. Okay, simple enough. But what about having a sword with a longer handle? I know that some swords (notably the katana, longsword, and bastard sword) have a 1-h and 2-h handle, but there are other swords that have special benefits to them, and, historically (AFAIK) had versions with longer handles. Specifically, the Estoc and the Jian; with the former being good against opponents in armor and the latter being able to be considered a fencing weapon. What adding a longer handle would do is not increase reach, but remove the penalty for defensive grip (from MA), and give a 2-h option (for the added damage) to the base weapon. What I think is reasonable is a +5% weight and +0.5CF. Thoughts? 2) Would/should it be possible to USE a flexible armor like mail AS the padding for plate? Or would the plate then not fit comfortably? (Assuming that the mail had it's own padding still) 3) Why does layered armor on the chest cause the -1DX penalty, but not the abdomen? I get why in the rules (AKA the math), but it doesn't seem right. I understand the DX penalty for limbs or joints; it's fairly obvious why those get a penalty. However, I don't understand why layering on the chest imposes this penalty, but not the abdomen. Obviously, the percentages for the chest and abdomen should not be switched, the chest takes up a much larger portion of the torso. But when moving around/swinging objects, it seems that the chest itself doesn't move much. If the DX penalty is because of the bulk of the two layers of armor, shouldn't very thick plate also have a DX penalty (aside from encumbrance penalties)? For example, if I have a DR10 Corselet (Chest), DR10 Flaud (Seg. Plate); I am not given a DX penalty. However if I have DR3+4* on chest and DR4* on abdomen, representing a light plate corselet over a fine mail shirt, I have -1DX to all tasks. This seems especially odd because of the description of fine mail being basically metal cloth. Now, I will admit that I have never run around in armor (though I would not be opposed to it, were I able to procure some), so I am honestly asking for a reason why it is how it is; not trying to criticize or be confrontational. 4) Why are the shins more expensive to armor than thighs? Thighs seem significantly larger than the shins, so the percentages for the legs given in [LT] seem a bit off. 5) Why can, RAW, a Jack of Plates (because it is under seg. plate) be fluted but a brigantine not be? If it is because the number of plates, then shouldn't scale likewise not be able to be fluted? 6) If you make a gorget out of segmented plate at TL3, does it still restrict neck movement as much as one made out of Hardened Leather or Plate? Basically, do you have to "wait" until TL4 to be able to have better movement from a gorget? Thanks for your feedback! |
12-13-2017, 03:21 PM | #2 | |||||||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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http://www.sjgames.com/gurps/books/l.../lowtecharmor/
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-13-2017 at 05:21 PM. |
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12-13-2017, 03:29 PM | #3 |
Join Date: Jul 2009
Location: UK
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Re: [LT][LTC2][MA] Some questions about weapons and armor
1) I can see it offering a 2-H option, but I can't see why it would help with a defensive grip. I assume there are reasonable rules for what happens if a nominally 1-H weapon is wielded in two hands.
2) By default, I believe the rules say you can stack any amount of armour until the GM says lolnope. Creating detailed rules for armour stacking seems a bit below the resolution of GURPS. 3) I suspect this one is grounded in legacy rules cruft from older editions, but I defer to people experienced in wearing armour. Worth noting that any chest armour of significance is going to impose some arm movement limitations, and even your upper body has some flexibility normally. |
12-13-2017, 03:38 PM | #4 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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Most historical jacks were made from recycled pieces of other armor, and I suspect any fluting would have been hammered flat. The examples I've seen all have fairly regular pieces. I wouldn't trust fluted plates in either construction not to bind with the fabric. I would just not allow fluting for either construction. Last edited by sir_pudding; 12-13-2017 at 03:50 PM. |
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12-13-2017, 03:39 PM | #5 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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12-13-2017, 03:44 PM | #6 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT][LTC2][MA] Some questions about weapons and armor
Different body locations. Try wearing a jack of plates under a steel cuirass.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
12-13-2017, 03:49 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [LT][LTC2][MA] Some questions about weapons and armor
The collar on that jack had plates so there was considerable overlap.
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Although I'm not sure why a brig under a cuirass would be any better, and I guess that was maybe a thing? |
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12-13-2017, 03:55 PM | #8 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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12-13-2017, 04:07 PM | #9 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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https://upload.wikimedia.org/wikiped...broja_1514.JPG |
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12-13-2017, 04:11 PM | #10 | |||
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT][LTC2][MA] Some questions about weapons and armor
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https://i.pinimg.com/236x/58/23/46/5...mail-gaius.jpg Sometimes embossed domes were used instead of ridges https://i.pinimg.com/736x/67/71/d7/6...es-warfare.jpg Quote:
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-13-2017 at 05:25 PM. |
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