09-28-2017, 10:33 PM | #1 |
Join Date: Dec 2004
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Henchifying DFRPG
After looking over the game, it occurred to me you could adopt the templates to a 125 point game. I decided to create lenses to do just that.
1. Templates are adjusted to 125 points. I kept DX and HT to a minimum of 11. In most cases, I kept Speed to 6.00. 2. Changes to skill were minimal - typically the difference between high and low point templates is not points in skills but points in Advantages and Attributes. Disadvantages are untouched. 3. The Martial Artist was a special case. It's hard to do the esoteric skills justice at 125 points. So I went with the assumption that Martial Artists train at physical skills first and focused on peeling off esoteric abilities. 4. I tried to add names where I could think of them. Obviously, you need DFRPG Adventurers to use these: Barbarian (Savage) Attributes: Drop ST to 13, drop DX to 11, drop HT to 12. [-90] Characteristics: Drop HP to 15. drop Per to 11, keep Speed at 6.00 [4] Advantages: Drop Outdoorsman to 1. Drop High Pain Threshold. Drop optional Advantages to 25 points. Add High Pain Threshold to optional Advantages. [-35] Skills: -1 to main melee weapon skill [-4] Bard (Minstrel) Attributes: Drop ST to 10, drop DX to 11, drop IQ to 12 [-70] Characteristics: keep Speed at 6.00 [5] Advantages: Drop Bardic Talent to 1. Drop Charisma and Voice. Drop optional Advantages to 30 points. Add Voice to optional Advantages. [-55] Skills: -1 to main melee weapon skill, reduce optional skills from six to five [-5] Cleric (Acolyte) Attributes: Drop ST to 11, drop DX to 11, drop IQ to 12, drop HT to 11 [-80] Characteristics: keep Speed at 6.00 [10] Advantages: Drop Power Investiture to 1. Drop optional Advantages to 25 points [-40] Skills: -1 to main melee weapon skill. Drop one optional skill [-5] Spells: Reduce spells from 20 to 10 [-10] Druid (Intiate) Attributes: Drop ST to 10, drop DX to 11, drop IQ to 12, drop HT to 12 [-80] Characteristics: keep Speed at 6.00 [10] Advantages: Drop Power Investiture to 1. Drop optional Advantages to 20 points [-40] Skills: -1 to main melee weapon skill. Drop one optional skill [-5] Spells: Reduce spells from 20 to 10 [-10] Holy Warrior (Holy Guard) Attributes: Drop ST to 12, drop DX to 11, drop IQ to 11, drop HT to 11 [-90] Characteristics: Drop Will to 12, keep Speed at 6.00 [15] Advantages: Drop Born War-Leader, Drop Higher Purpose, Drop Holiness to +1. Drop optional Advantages to 20 points [-45] Skills: -1 to main melee weapon skill. Drop one optional skill [-5] Knight (Fighting Person) Attributes: Drop ST to 12, drop DX to 12, drop HT to 12 [-70] Characteristics: Keep Speed at 6.00 [15] Advantages: Drop Born War-Leader to 1, Drop Combat Reflexes and High Pain Threshold. Drop optional Advantages to 25 points [-65]. Add Combat Reflexes and High Pain Threshold to optional Advantages. Skills: -1 to a main melee weapon skill. Drop one optional skill [-5] Martial Artist (Disciple) Attributes: Drop DX to 15, drop HT to 11 [-30] Characteristics: Drop Speed to 6.00 [-10] Advantages: Drop Chi Talent and Trained by a Master. Drop optional Advantages to 30 points [-70]. Add Trained by a Master to optional Advantages. Skills: Drop Chi skills and one optional skill [-15] Scout (Woodsman) Attributes: Drop DX to 12, drop HT to 11 [-50] Characteristics: Drop Per to 12, Drop Speed to 6.00 [-15] Advantages: Drop Heroic Archer. Drop Outdoorsman to 1. Drop optional Advantages to 20 points [-50]. Add Heroic Archer to optional Advantages. Skills: -1 to main melee weapon and -1 to Bow. Drop two optional skills [-10] Swashbuckler (Bravo) Attributes: Drop DX to 13, drop HT to 11 [-60] Characteristics: As figured Advantages: Drop Combat Reflexes. Drop Enhanced Parry. Drop Weapon Master. Drop optional Advantages to 40 points [-60]. Add Combat Reflexes and Weapon Master to optional Advantages. Skills: -1 to main melee weapon. Drop one optional skills [-5] Thief (Cutpurse) Attributes: Drop ST to 10, drop DX to 12, drop IQ to 12 [-90] Characteristics: Drop Per to 12, keep Speed at 6.00, drop Move to 6 [5] Advantages: Drop Flexibility. Drop High Manual Dexterity. Drop Perfect Balance. Drop optional Advantages to 15 points [-40]. Add Flexibility and Perfect Balance to optional Advantages. Skills: No changes Wizard (Adept) Attributes: Drop DX to 11, drop IQ to 13, [-60] Characteristics: Drop Will to 12. Drop Speed to 5.25 [-15] Advantages: Drop Energy Reserve. Drop Magery to 2. Drop optional Advantages to 20 points. [-29] Skills: -1 to Staff or -1 to Smallsword and Shield. -1 to Alchemy. Drop three optional skills [-11] Spells: Reduce spells from 30 to 20 [-10] Last edited by Infornific; 10-07-2017 at 07:57 PM. Reason: Edited to update to new template names |
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henchmen, templates |
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