Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 11-21-2017, 01:07 PM   #1
Railstar
 
Join Date: Jul 2012
Default Arrows & Weakness/Vulnerability/Revulsion to Wood.

Hi there. This is a quick question when it comes to creatures who suffer negative consequences from exposure to wood, and are attacked with spears or arrows or similar weapons which amount to "wood with a metal head".

How much HP damage would you suggest for an arrow before the wound is deep enough to count as a "wood injection" affecting the creature? I'm leaning towards HP/4 as a wild guess, but what would be your opinions?

For larger-headed weapons like spears or polearms, I'd assume it would need to be well into the overpenetration range.
Railstar is offline   Reply With Quote
Old 11-21-2017, 01:17 PM   #2
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Arrows & Weakness/Vulnerability/Revulsion to Wood.

There is a huge variety in blade length of spears. Some have short spikes and others like the spontoon have enormous "that ain't gonna go all the way through a guy" blade tips.
Admittedly, the spontoon is a shortened not that great pike, from what I've read. (I'm just a layman, so don't take my views as heavily researched.)
But it shows just how far one could go in that direction.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 11-21-2017, 01:22 PM   #3
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Arrows & Weakness/Vulnerability/Revulsion to Wood.

I'd also imagine from a meta-gaming aspect, that if arrows and other part wooden weapons are not uncommon dangers, that players and GMs would have decided pre-game whether most injuries would count or not.
It seems like that should have a strong effect on how much such vulnerabilities cost.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 11-21-2017, 03:20 PM   #4
Railstar
 
Join Date: Jul 2012
Default Re: Arrows & Weakness/Vulnerability/Revulsion to Wood.

Quote:
Originally Posted by Flyndaran View Post
There is a huge variety in blade length of spears. Some have short spikes and others like the spontoon have enormous "that ain't gonna go all the way through a guy" blade tips.
Admittedly, the spontoon is a shortened not that great pike, from what I've read. (I'm just a layman, so don't take my views as heavily researched.)
But it shows just how far one could go in that direction.
Obviously it depends a lot on the spear, and a really short spike would be a special case, but I think it only takes about 6 inches of spike to pierce all the way through somebody.

Quote:
Originally Posted by Flyndaran View Post
I'd also imagine from a meta-gaming aspect, that if arrows and other part wooden weapons are not uncommon dangers, that players and GMs would have decided pre-game whether most injuries would count or not.
It seems like that should have a strong effect on how much such vulnerabilities cost.
From what I can tell, wood is by default listed as Common for Vulnerability & Revulsion, so I would assume Common for Weakness as well. I wasn't planning to change the cost, but I hadn't decided whether most injuries would count or not.

My thought is tough skin + protective clothing would be very difficult for wooden-tipped arrows to penetrate (0.5 armour divisor), so metal arrowheads would still be needed to penetrate the DR.
Railstar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:05 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.