11-21-2017, 03:50 PM | #21 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: minis and "pre-measuring" distance controversy
Just out of curiosity, are people using a grid with minis? For me, part of the reason to use minis is you don't need a grid then.
I knew throwing in reality would cause issues!!! I'm sticking with the tournament rules - measurement equals firing action. |
11-21-2017, 09:46 PM | #22 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: minis and "pre-measuring" distance controversy
I've never used a grid for any mini-game I've ever done. Maybe Star Fleet Battles, but only because SFB uses a hex map for its minis game.
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11-22-2017, 03:28 AM | #23 |
Join Date: Jan 2006
Location: London, UK
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Re: minis and "pre-measuring" distance controversy
With some board & computer games , it helps people with certain problems focus & not get overwhelmed by sensory input .
Swordboy & his younger Son are like me both on the Autism Spectrum . Both 'suffer' if a a regularly spaced map is not used in table top games - Car Wars , OGRE , various Labyrinth games etc . Having played WarHammer 40K & BattleFleet Gothic , I'm fine with non regular spaced playing fields - despite my mild Aspergers . Computer games like Master of Orion 2 among others , I always use grid option to stop feeling overwhelmed by the wide open maps during Space Ship Combat . Each to their own I guess ?
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Five Gauss Guns on a Camper !!! The Resident Brit . |
11-22-2017, 06:00 AM | #24 |
Join Date: Jun 2008
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Re: minis and "pre-measuring" distance controversy
I am aspergers too and it slightly unnerves me when I play CW without a grid, but that is probably because when my "car wars subroutine" was first programmed it needed the grid as there was no turning key.
I have just put the next map for our play by facebook game out and used an image from google maps, but it looks wrong without a grid. Without a grid, how do you steal some movement by "evening out" ;) |
11-22-2017, 06:24 AM | #25 |
Join Date: Oct 2017
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Re: minis and "pre-measuring" distance controversy
I will say that Car Wars made me REALLY good at the Pythagorean theorem.
"He's 5 inches ahead of me and 4 to the right, so the range is between 6 and 7. Mod is -1, fire." |
11-22-2017, 07:21 AM | #26 | |
Join Date: Jan 2006
Location: London, UK
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Re: minis and "pre-measuring" distance controversy
Quote:
Helped me pass my Basic Certificate in Mathematics with 100% Score & using it in 3 Dimensions on the Certificate of Proficiency in Mathematics got me a Pass with Merit . Both at same time aged 12 - 1 year & 2 years early respectively ! ;-) Before learning Pythagoras I 'only' got 85% on Basic Certificate at 11 years old . We use it often in the 3-D Combat for Aeroduel etc , for bombing , ground to air & for firing ground attacks etc . AERODUEL Combat section fudges it quite a bit ...
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Five Gauss Guns on a Camper !!! The Resident Brit . Last edited by Racer; 11-23-2017 at 08:04 AM. |
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11-22-2017, 08:52 AM | #27 | |
Join Date: Oct 2017
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Re: minis and "pre-measuring" distance controversy
Quote:
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11-22-2017, 09:47 AM | #28 |
Join Date: Jan 2006
Location: London, UK
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Re: minis and "pre-measuring" distance controversy
As I've said before - especially to annoyed parents - 'THIS GAME IS EDUCATIONAL!' X-D
The amount of players who improved their Maths just to play Car Wars and their Vehicular design capabilities at my Boarding School was amazing . In the era of 'Lasers Everywhere' and the new Laser Reflective Armour in the mid '80's it was required with the charts & tables in Deluxe Car Wars ...
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Five Gauss Guns on a Camper !!! The Resident Brit . |
11-22-2017, 09:12 PM | #29 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: minis and "pre-measuring" distance controversy
College level physics in High School helped me with the advanced collision rules >:)
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11-22-2017, 10:23 PM | #30 |
Join Date: Dec 2007
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Re: minis and "pre-measuring" distance controversy
Not only do I still use gridded maps, I also use cardboard 1" counters.
Now get off my lawn! ;)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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