02-13-2007, 08:02 AM | #11 | |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Ht 0
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There are lots of things you can usually do without rolling, but which require these attributes to be present (walking and talking, for example). Can you still walk with ST 0, or talk with IQ 0, or would you have to make a roll vs your attribute to do it? I guess the latter, since the action may be trivial with attribute 10 (requiring no roll), but difficult enough to warrant a roll with attribute 0. Is that correct?
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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02-13-2007, 09:16 AM | #12 | |
Join Date: Nov 2005
Location: Newcastle, Australia
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Re: Ht 0
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Someone with IQ 0 would be brain-dead and be unable to talk. |
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02-13-2007, 09:50 AM | #13 | |
Join Date: Aug 2004
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Re: Ht 0
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For ST 0, paralysis might be a good approximation. Paralysis is worth +150%, and that would get you ST-30, enough to bring down anything up to about two tons in weight, like an allosaurus. But what about DX 0? |
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02-13-2007, 10:26 AM | #14 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ht 0
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-13-2007, 10:35 AM | #15 | |
Join Date: Aug 2004
Location: Pittsburgh, PA
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Re: Ht 0
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02-13-2007, 10:38 AM | #16 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ht 0
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IQ 0 means you're a rutabaga. Per p. B15, at IQ 0, you're mindless and unable to act without somebody possessing you and operating you via remote control. You need at least IQ 1 to have a self and be able to perceive and act at all, which includes grunting and making gestures. You need at least IQ 6 to use tools and language -- that is, to talk, wield weapons, etc. A human afflicted with -5 to IQ (making him IQ 5) is essentially a gorilla. A human hit with -10 to IQ (making him IQ 0) is essentially a mindless clone body waiting to be possessed.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-13-2007, 10:58 AM | #17 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ht 0
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Lowering ST itself doesn't lower HP; see Temporary Attribute Penalties (p. B421). If somebody has ST 100 and HP 100, and you drop her ST to 0, she still has HP 100 and full structural itegrity, and can still move the mass represented by that HP 100. To afflict somebody with the inability to move her own body, tack on the Paralysis enhancement. That will do the job all on its own . . . but if it's important, add a ST penalty, too. If you want it to be really dire -- with crushed lungs, burst heart, etc. -- link this to a grievous Crushing Attack with Malediction, and blast away the HP that go with "internal ST."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-13-2007, 11:02 AM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Ht 0
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02-13-2007, 11:04 AM | #19 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Ht 0
Reduced HP is intentionally not available to Affliction. To blow away HP, attack the target.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-13-2007, 11:06 AM | #20 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Ht 0
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