11-21-2017, 08:22 PM | #21 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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You can even get it online at RPGNOW.COM. I don't favor the incarnation of A:tSA, but instead, would recommend the one with the cover of a young woman's face on it. Email me personally I'd you'd like. The maps for the latest edition are with the while. |
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11-21-2017, 09:28 PM | #22 | ||
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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Of course, use the background that you and your players are comfortable with, I've always liked Greyhawk, and it WILL make a fairly good quick fit.
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11-21-2017, 11:49 PM | #23 | |
Join Date: Jul 2008
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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11-21-2017, 11:53 PM | #24 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
Well not any super detailed, official SJGames, ones. As others have pointed out, old school, and even some newer, kitchen sink FRPG settings are usable with various degrees of conversion required and a few Pyramid articles have DF suitable settings, for GURPS DF, but usable as is for DFRPG, just not full book length treatments.
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11-22-2017, 01:28 AM | #25 |
Join Date: Aug 2004
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
One way to mix Banestorm and Dungeon Fantasy would be to say the world is Yrth just like in the book, but a few years ago there was a new banestorm-like event that tossed a bunch of new races, monsters, and treasures in and scrambled magic. A couple of colleges of wizardly magic stopped working, but a select few pious people got access to Clerical magic, and some primitive cultures discovered that their old Druidic rituals started having real effects again.
The big powers of the setting haven't had time to adapt yet, so the setting description works pretty much as-is, but the player characters are involved in the booming business of collecting banestormed-in piles of treasure from ruins and caves.
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11-22-2017, 07:20 AM | #26 |
Join Date: Dec 2005
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
It's not as detailed as most rpg settings but you might want to take a look at Fantacide by Rick Priestly, Andy Chambers, and Allessio Cavatore. It's a flat world with a hole in the middle surrounded by The Great Waste of Time. There are winged monkeys with blunderbusses, native American centaurs, the hungry woodlands, and the creatures that claw their way up from beneath to eat your skin and eyeballs. Great place to wander into through a portal or just fall through the hole in the middle.
Anyhow, you could always just use Middle Earth and watch the pure fans squawk and squeal as priests of Thor throw death spells at beholders. :D
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11-22-2017, 09:09 AM | #27 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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"I read this fantasy novel one time and there's some stuff I want to work in."Anyway, that's the feel the DFRPG was going for (okay, maybe not Gor). You can actually get a good appreciation for what you can do and how far you can go with just implicit world details – mostly ripped off from random myth, legend, folklore, fiction, and even history – by playing a little NetHack.
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11-22-2017, 12:57 PM | #28 |
Join Date: Dec 2005
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
I think a simple hex map and gazetteer would be the right way to approach a Dungeon Fantasy world.
I'll try and find time to draw something up. My thought is that in the middle of the map is The Crucible, an area of semi arid plains that lie between five warring nations. Around the outer edges of the map. To the north: impassible mountains. To the south: impassible oceans, to the east: storm tossed trees. To the west: impassible mountains impassible oceans, and storm tossed trees. Perhaps the dungeons should have a maze of twisting passages, all the same. The two major nations would be human. The minor ones elves, dwarves, and orcs or hobgoblins whichever's less barbaric and more militant. Other races are found in the mountains and so forth. The history of the world begins with the ancients, who's cities got covered with silt in a great flood that wiped them out a long time ago. Each race had an epoch they dominated the lands before declining to current borders. The dwarves came south out of the mountains. The orcs came west out of the mountains. The elves came across the oceans and out of the woods to the west. There's probably an indigenous race. The undead are stirring in the desert but aren't yet a major power. How's that for relatively basic and generic. It's tempting to go to a really balkanized world with more general settlement periods. Which would people prefer?
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11-22-2017, 02:04 PM | #29 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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With all of that said, to help me buy off my disadvantage of Obsession: World Building, I'm starting my DFRPG campaign with nothing. I'm just going to take notes as we make stuff up and see what emerges. Good notes are always the key. Nothing more frustrating than naming a town and then having to rename it the next month because nobody wrote it down... "But it HAD a name! This new name isn't right!" |
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11-22-2017, 02:57 PM | #30 | |
Join Date: Sep 2004
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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Edit: The other great Fantasy Kitchen Sink setting I used to consider for Dungeon Fantasy was The Wellsprings of Creation, by Matt Rigsby, which was basically a big meta-setting that fitted in every Fantasy-related GURPS article ever written in Pyramid Online at that point, tied in to a world concept of "things constantly being created out of nothing" that excused the Kitchen Sink. |
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dungeon fantasy, worldbuilding |
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