02-11-2016, 06:53 AM | #31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: What kind of ambient cold damage would near absolute zero do?
Really? I assumed it was just a scaled up version of what happens when our house is much warmer than the outside. My mistake.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-11-2016, 08:52 AM | #32 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: What kind of ambient cold damage would near absolute zero do?
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02-11-2016, 09:42 AM | #33 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: What kind of ambient cold damage would near absolute zero do?
I consider 'I need to figure out what your power does that the system doesn't cover, because you've made it so powerful' to be a BIG red flag for 'you should not take this power at this level'. If a player came to me and said 'I want to take Temperature Control 25 (Cold, -50%) [63], and that'll let me chill an area to absolute zero! That's gonna hurt people, what does it do?' I'd say 'Please reconsider your power choices, or buy an innate attack.' In fact, Temperature Control *explicitly* does not deal damage on its own, based on its power description, so really, I'd want to ask the OP for specifics here: what actual ability is the player taking? How does the player expect it to work? And, as they're the GM, just how happy are they with this?
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02-11-2016, 09:45 AM | #34 | |
Join Date: Sep 2007
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Re: What kind of ambient cold damage would near absolute zero do?
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There are also unintentional effects, like the "stack effect" when hot air inside rises, creating higher pressure upstairs and lowering the pressure downstairs. That may be what you were experiencing in your house. (If you felt pushed inward, that is.) |
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02-11-2016, 09:50 AM | #35 | |||
Join Date: Dec 2006
Location: Houston
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Re: What kind of ambient cold damage would near absolute zero do?
In my defense folks, Ive never been out in -40F degree weather. I think the coldest day Ive ever seen in my life is 15F. God Bless Texas ;)
My only real reference was what I could quickly google and what I remember from reading 'To Build A Fire' by Jack London. At -70 he wrote that spit 'crackles' (here I believe it to be the outside freezing) at -70F. Thats where I got that from. I tried to assess the numbers in a way that would be dramatic and playable. If your looking fro something a little more vigorous you can apply the various equations to the problem. https://en.wikipedia.org/wiki/Therma...vity#Equations But I dont know they're really going to be that satisfying. Quote:
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For grins, to freeze a 80Kg body of water solid, That has a surface area of 1.9 m^2, and a thermal conductivity of .6, from 98.6 (310K), Assuming that skin to core is no more than about 9 inches And the environment is absolute zero. Then were pumping out about 38e6 J 4180*80*37 + 333000*80 = 38e6 Heat Transfer (simple version) .6*1.9*310/.11 = 1536 J/s Which is gonna take about 12000 seconds/200 minutes/3.25 hours The top 1/4 inch of skin (about 22kg) takes about 3 minutes. 4180*22*37+333000*22 = 11e6J .6*1.9*310/.0064 = 55000 J/s If we take the Lungs as cold due to the air inside them, it goes much faster. If we consider that your blood pumping is this scenario is actually working against you by gleefully carrying the heat to the surface Id think it would go much faster. Quote:
https://www.youtube.com/watch?v=gjsMV1MglA4 On the Topic of the heart. for a 300g 12cmx8cmx6cm heart with a 1.1 cm wall thickness immersed in (and of course filled with) 196K liquid nitrogen 4180*.3*37 + 333000*.3 = 146e3 J Heat Transfer (simple version) .6*.0432*233/.005 = 1200 J/s Which I show as being roughly about 2 Minutes See? Yes you can do the simple math, but its not really that gameable or exciting ::shrug:: Nymdok |
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02-11-2016, 09:51 AM | #36 | |
Join Date: Feb 2014
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Re: What kind of ambient cold damage would near absolute zero do?
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02-11-2016, 10:04 AM | #37 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: What kind of ambient cold damage would near absolute zero do?
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Or, to put it differently: If you want to be able to control temperature to the point where you freeze people solid or set things on fire, 'Temperature Control' is the wrong power; you want 'Innate Attack', which is priced appropriately for doing that sort of thing. Off the top of my head, Fatigue Attack 20 ought to do it, averaging 70 damage - which is enough to eat 10 FP, then 60 HP, on the average person. Add Freezing Hazard, Area Effect, Selective, Malediction, whatever you like - and pay your 200+ points. Again, if a player came to me and said 'I want to pay 60ish points for the ability to casually turn people into popsicles', I'd say 'no', and in this case the RAW absolutely backs that. EDIT: And, of course, I'm making an assumption that the OP's post refers to players in his game looking to buy Temperature Control at very high levels. It might not; without details like 'my players want to buy X power at level Y, what does this do?' all we've got in this thread is people talking physics, not GURPS. Last edited by Harald387; 02-11-2016 at 10:08 AM. |
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02-11-2016, 10:23 AM | #38 | |
Join Date: Apr 2015
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Re: What kind of ambient cold damage would near absolute zero do?
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And this purchase was in fact not meant to kill people as its main goal, we just wanted to know what side effects such cold would have when he would make his exotic ultra-cold ice castle (he is healed by cold, so are some of his minions). Though he would also like to be able to use this to reshape a battlefield to his minions advantage if it comes to that. We were simply interested in the logical consequences of the power since power that doesn't actually go through with its logical consequences would absolutely rankle our suspension of disbelief. |
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02-11-2016, 10:29 AM | #39 | |
Join Date: Dec 2006
Location: Houston
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Re: What kind of ambient cold damage would near absolute zero do?
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Nymdok When the only tool in your toolbox is a hammer, all your problems start to look like nails.` |
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02-11-2016, 10:35 AM | #40 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: What kind of ambient cold damage would near absolute zero do?
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If you want to lower the temperature of an area, and simultaneously damage the people in that area, buy Innate Attack and Temperature Control both. Link them. Now you have Temperature Control and its "logical consequences", at a price that's balanced for gameplay. If you want to model creating hundreds of pounds of corrosive acid with Create, and want to damage people, buy Innate Attack with a big area effect, probably one or both of cyclic and persistent, and call it a day. I'd still give any player asking to buy 'enough temperature control to go to absolute zero' the side-eye, whether he intended to (or whether I let him) hurt people or not, because the game doesn't model temperatures that low very well. Quite frankly, theoretical physics doesn't model temperatures that low all THAT well. |
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