02-04-2016, 01:47 AM | #1 |
Join Date: Mar 2013
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[Powers] Stacking Power Talents
OK is it reasonable/a good idea to in cases where it makes sense for the bonuses from Power Talents to stack? The reason I'm asking is that the idea for Racial Power sets that would be built off of the Biological Power Source in Powers for inclusion in a DF game and under those circumstances and can easily see them overlapping with the Martial Artist's Chi Mastery. Of course this likely means that the given powers suffers under the PM of both Power Sources
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02-04-2016, 07:45 AM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Powers] Stacking Power Talents
I don't think you can do that. Each ability is an ability of one power, has that power's modifier, and benefits from the talent for that power. If you have, say, the ability to enhance your reflexes through the secretion of some hormone or neurotransmitter, at the cost of 1 FP/minute, that's an ability of one of your bio-enhancement powers, not of your chi powers.
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02-04-2016, 12:00 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Powers] Stacking Power Talents
How exactly are you defining the Power?
Of the source modifiers (Psionic, Chi, Biological, Elemental, etc.), only Elemental stacks with others, and then it's generally only stacking with Super (and occasionally Mutant or Psionic, depending on whether those are "subsets" of or just replacing Super in the campaign). For example, a Pyrokinesis Power could have both a Super (or Psionic) and an Elemental: Fire source, with a -20% power modifier. Several Powers can share a source and still be distinct (e.g. Telepathy, Psychokinesis, ESP, etc. all being Psionic). The Power Talent is then defined for the Power. For example, the Telepathy and Psychokinesis Powers have distinct Power Talents (Telepathy Talent and Psychokinesis Talent, respectively). It's entirely possible to have a 10 points per level Psionic Talent - IIRC, Chinese Elemental Powers used a similar framework - where the Psionic Talent and the Telepathy Talent would stack, and the Psionic Talent and Psychokinesis Talent would stack, but Telepathy Talent and ESP Talent would not. A GM in that case is well within his rights to say, "Okay, they stack, but you cannot get more than a +4 or +6 from stacking Talents." The latter point is key: the GM should set the limit and keep an eye on things to prevent abuse. It's sometimes cheaper in the long run to get a 10-point Source Talent than three or four 5-point Power Talents that draw from the same power source. However, stacking source modifiers is explicitly a no-no in Powers, save Elemental with Super/Mutant/Psionic. Clear as mud?
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02-04-2016, 12:55 PM | #4 |
Join Date: Feb 2014
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Re: [Powers] Stacking Power Talents
I usually use Rule 0 to allow this in my supers campaigns. But the players get reminded that if their "mutant psionic fire projection" power is dampened with any one of anti-mutant tech (or anti-super), magical anti-psi field, or the Atlantic Ocean, they're out of luck.
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02-04-2016, 01:38 PM | #5 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Powers] Stacking Power Talents
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But the OP is considering stacking Biological and Chi, where Powers says "only Elemental stacks, and then only with Super" (I permit it to stack with Psionic as Powers says "Psionic may be a subset of Super", and with Mutant from Supers which says "Mutant is often a flavor of Super"). Elemental seems to be the exception to the no-stacking rule; the intent in Powers seems to be "no stacking Biological and Chi".
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-21-2016 at 02:23 PM. |
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02-04-2016, 04:59 PM | #6 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Powers] Stacking Power Talents
No, an ability can only belong to one power. Period. So for each of your martial artist's abilities, it either belongs to his racial power or it belongs to Chi Mastery, never both.
If he wanted to have, let's say, Danger Sense that was both part of his Chi Mastery and part of his racial power, he'd have to buy it twice, with the second copy at 1/5 cost. This is covered explicitly in Multiple Copies of the Same Advantage (Powers, p. 12). (The discussion about which sources can stack is a red herring. It doesn't matter if a power has one, two, or seven sources at once; the rule that matters here is that a given ability can only belong to a single power, and can thus only benefit from a single power Talent.)
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02-04-2016, 05:19 PM | #7 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Powers] Stacking Power Talents
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I'm not worried about stacking talents so much as some less contrived examples of characters I've conceived that would stack power modifiers because it matched their background. In "kitchen sink" supers settings, this seems pretty common (like the Marvel Universe), where you might get a mutant with the mutant power to manipulate mystical energies. No mystical energies meant nothing to manipulate, a power dampening field meant even if there were mystical energies, said mutant couldn't manipulate them. If someone did have two Talents for two separate power sources, but then wanted some powers that were a blend of the power sources, I think I might want them to pay for Link on the Talents to get any bonus for the ability that is explicitly such a blend.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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02-04-2016, 06:19 PM | #8 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Powers] Stacking Power Talents
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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02-04-2016, 07:25 PM | #9 | |
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Join Date: Aug 2004
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Re: [Powers] Stacking Power Talents
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02-05-2016, 12:36 AM | #10 | |
Join Date: Mar 2013
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Re: [Powers] Stacking Power Talents
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