05-13-2013, 05:14 AM | #11 |
Join Date: Feb 2013
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Re: Alternate Talent pricing for math heads
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05-13-2013, 08:37 AM | #12 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Alternate Talent pricing for math heads
Quote:
It does seem, since the math gloves are off (or do I mean no-math gloves???), that there could be a more satisfying way to handle the pricing of few-skill talents other than a simple 5 minimum.
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Last edited by Captain Joy; 05-13-2013 at 09:03 AM. Reason: Added last paragraph. |
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05-13-2013, 08:45 AM | #13 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Alternate Talent pricing for math heads
A single-skill 'Talent' is canonically [2/level] and lacks the Reaction Modifier and the Study Time Reduction. *shrug*
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05-13-2013, 08:56 AM | #14 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Alternate Talent pricing for math heads
Please elaborate.
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05-13-2013, 09:44 AM | #15 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Alternate Talent pricing for math heads
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05-13-2013, 03:15 PM | #16 |
Join Date: Jun 2010
Location: Dreamland
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Re: Alternate Talent pricing for math heads
Study Time Reduction is at best worth a point per level, while the reaction bonuses as part of a talent imply they are worth a point per level. Dropping the bonus makes it seem about right with respect to the price of talents (With the new price, it would be [.25] per level, or +4 for [1], heh).
I actually like the new price, and it allows for huge, encompassing talents easier (such as a neat way to reprice magic spells correctly). Actually, if I were to implement this new pricing, I would also use it to reprice Will and Per (HT is intentionally cheaper than it should be, and I'm okay with that reasoning). |
05-13-2013, 03:19 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Alternate Talent pricing for math heads
Quote:
I don't seem to get a lot of player complaints about Talents, so I've personally little motivation to change them. Even the two players that seem to actually care about game mechanics at all haven't noticed. |
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05-13-2013, 05:35 PM | #18 | |
Join Date: Apr 2006
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Re: Alternate Talent pricing for math heads
Quote:
Admittedly, if he wasn't using house rules, it might not have been an issue. But that, plus some complaints here, got me thinking about alternatives. If this is a solution in search of a problem in your games, congrats. |
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05-13-2013, 06:10 PM | #19 | |
Join Date: Apr 2006
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Re: Alternate Talent pricing for math heads
Quote:
Hm, didn't know that. Matches my pricing scheme, though. |
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05-13-2013, 07:27 PM | #20 |
Join Date: Feb 2013
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Re: Alternate Talent pricing for math heads
Any chance you could demand he justify all his declarations with citations, like people tend to do to me?
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Tags |
attributes, house rules, sagatafl, talent |
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