10-16-2014, 12:30 PM | #41 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
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10-16-2014, 06:12 PM | #42 |
Join Date: Feb 2009
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Well, I was thinking more that fantasy combat seems to more often occur in more open areas where you can see farther, and has higher likelihoods of less stealthy folks involved for greater starting distance as well
However consulting with Godogma he feels that in my DMing fantasy involves closer combat than modern, so maybe I am confused. As for automatic fire, I am not usually running terribly realistic games (which you may or may not have noticed from my discussions on the forum), however, in GURPS firing your weapon full auto has very nice ROF bonuses to hit something, and also, if you get a good roll it means potential for more damage or less dodging, so, it is very nice. It consumes ammo much faster, but A - Mook types tend to not live long enough to worry about it and B - Hero types who use guns tend to favor magazine fed guns and the Quick Reload perk, so they can keep firing with nary a pause as they slam home another mag That said, I am surprised that close ranges are not when automatic fire is considered desirable, as my dads stories about his training indicated that when the enemy was right on top of you was one of the few intended times to use it (my dad had his calibration teams M14A1). |
10-16-2014, 07:20 PM | #43 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
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advantage, advantage of the week, arm st, lifting st, striking strength, week, [basic] |
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