10-21-2010, 11:43 PM | #1 |
Join Date: Jun 2010
Location: Dreamland
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Affliction level costs
So I think I like the cost of afflictions where it is, 10 per level. But instead, it seems getting higher levels is usually just too costly from what I've seen (I'd FAR rather get Malediction). Should extra levels just cost +100%, not increase the base cost?
Secondary makes affliction modifiers cost 1/5. Should afflictions have ways of making them easier to resist (negative levels per se)? Can those modifiers cost a different fraction, for a different minus (say, 2/5 for +4 instead of +5)? |
10-21-2010, 11:48 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Affliction level costs
Quote:
If the cost bother you, take limitations. Affliction without limitations is really powerful; it properly belongs in a high-end supers campaign with hundreds or even thousands of points. Bill Stoddard |
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10-21-2010, 11:51 PM | #4 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Affliction level costs
Arguably they shouldn't cost the same as the first level, but a +100% advantage seems likely to be too cheap on high-end afflictions; maybe something like 10 (base) points is no penalty, +2 (base) points per -1.
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10-22-2010, 12:12 AM | #5 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Affliction level costs
Quote:
Whats the point difference between levels for +100% vs +2/+3? I'm not sure whats the most balanced |
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10-22-2010, 12:25 AM | #6 | |
Join Date: Jan 2005
Location: Japan
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Re: Affliction level costs
I like [10] for the first level and [+2] per additional level, too. This won't break anything. It makes high-level Afflictions more affordable, but the Affliction 1 + Malediction combo is already far more cost-effective, as Powers has pointed out:
Quote:
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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10-22-2010, 12:53 AM | #7 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Affliction level costs
+100% is 10 points for -1. +2 will vary with the enhancement on the affliction (actually, 2 may be cheap).
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10-22-2010, 12:54 AM | #8 |
Join Date: Jun 2010
Location: Dreamland
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Re: Affliction level costs
So, would +3 or +100% be more fair?
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10-22-2010, 04:45 AM | #9 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Affliction level costs
Quote:
Someone pointed out that a way to "un-break" the above build would be to say that the Affliction-1 penalty only applied to the initial roll, not to subsequent rolls. So the target above would roll HT-10 to avoid stunning, then HT (not HT-10) to recover. I haven't playtested that, but it seems like a good start, at least. Quote:
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10-22-2010, 05:01 AM | #10 | |
Join Date: Jan 2005
Location: Japan
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Re: Affliction level costs
Quote:
Easily Resisted Magery on p. 24 of Thaumatology is a limitation for Magery, which is a talent, not for abilities.
__________________
Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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