02-23-2020, 05:31 PM | #1 | ||
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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[Spaceships] Questions for Offices and Sickbays
(These rules are written on GURPS Spaceships #1, page 18)
1. Offices have no equipment modifier unless be upgraded to Ops Center, and there is no mention that offices should be devoted to a specific skills (different from Labs) . Then, is an office able to help for all the skills that listed in the explanations simultaneously? Quote:
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02-23-2020, 05:38 PM | #2 | |
Join Date: Mar 2016
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Re: [Spaceships] Questions for Offices and Sickbays
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02-23-2020, 06:08 PM | #3 | ||
Join Date: Jul 2008
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Re: [Spaceships] Questions for Offices and Sickbays
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It doesn't really say what the scope of "the same activity" is. The simplest mechanical approach would be saying an op center has to be committed to one skill. But it also might make sense to allow an op center devoted to an activity that involves more than one skill. For instance, an advanced financial day-trading op center might give bonuses to Computer Programming and Computer Operation for automated trading programs plus Market Analysis for short-term trends. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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02-23-2020, 06:13 PM | #4 | ||
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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Re: [Spaceships] Questions for Offices and Sickbays
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