01-05-2015, 02:27 PM | #1 |
Join Date: Nov 2011
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Social Techniques
GURPS has some techniques for social skills but it can definitely use more, so what social techniques have you created?
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01-05-2015, 03:26 PM | #2 | |
Join Date: May 2012
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Re: Social Techniques
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I am trying to create a technique for the merchant skill, so someone can perform a merchant deal but make it look like luck, as if they don't quite know what they are talking about (lulling others into a false sense of security when dealing with you) Haven't quite worked out the default level yet. |
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01-05-2015, 04:06 PM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Techniques
Contrary to whswhs' opinion, I consider Seduction/Romance a valid technique for Influence Skills, because in terms of breadth of utility and skill, it seems way narrower than e.g. Elicitation.
Inspire Loyalty may or may not be a reasonable Technique (adjusting the Loyalty result of the Reaction Table). I think there should be some Per-Based Sex Appeal Technique that allows gauging people's potential and current attractions (similar to Body Language, but only narrowed down to this one topic). Some sort of Technique that makes the target not notice that s/he is being influenced at all, even for pretty blunt influences. Jeeves and Palpetine would have this Technique, it seems. Probably similar to Hinting, but a worse penalty, and definitely Hard. Acting probably should have a 'Pokerface' technique, one that makes it very clear that the actor is screening out all emotions, but making it nonetheless hard to figure out what those emotions are or aren't. (I.e. normal Acting would convey a 'he is telling the truth' impression; a Pokerface variant would convey 'there is absolutely no indication one way or the other, but this person is certainly actively trying to make sure we do not figure what he is thinking'.) |
01-05-2015, 04:19 PM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Social Techniques
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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01-05-2015, 04:24 PM | #5 | |||||
Join Date: Nov 2011
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Re: Social Techniques
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01-05-2015, 04:26 PM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Techniques
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Giving a free +3 to +5 seems not quite fair, since just negating Detect Lies during an interrogation is already a powerful trick. (Then again, Interrogation seems somewhat overpowered, IIRC.) * == is that a word? The spell checker doesn't like it. |
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01-05-2015, 04:28 PM | #7 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Techniques
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Defaulting to Body Language+0 too, sure. But the main point was being good at manipulating other people's attraction should go hand in hand with understanding the very things you manipulate, i.e. based on Sex Appeal too (Per-based). This is similar to Approachability rolls, actually. Quote:
Elicitation's utility is very much the ability to raise Requests For Information above base skill level (well, that's the mathematically equivalent effect to lowering both skill and enemy Will, then buying up the modified skill to a milder penalty). |
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01-05-2015, 04:34 PM | #8 | |||
Join Date: Nov 2011
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Re: Social Techniques
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Yes, the spellchecker is just being silly. Quote:
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01-06-2015, 02:18 AM | #9 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Techniques
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On some level, I do agree with whswhs. But there are also a bunch of things that start at skill+0 and can be raised from there. Maybe several different variants of related Techniques. Quote:
negotiate a long-term relationship; Fast-Talk for pick-up lines and flattery; Intimidation for coercion and duress; Savoir- Faire to assume privilege; or Streetwise for “bad boy” allure.") Hmm. Oh well, it shares some of the traits of both. But I guess we understand what it's supposed to do. |
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01-06-2015, 02:35 AM | #10 | |
Join Date: Nov 2011
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Re: Social Techniques
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Tags |
acting, influence skills, seduction, social engineering, techniques |
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