Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-17-2019, 01:31 PM   #61
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: How to Finance Slow and Sure Enchanting

I just looked at the Math on making Paut from scratch, and it should be much more expensive based on labor cost if you consider one dose to be 1 FP. It takes 10 mage days to make, and each additional dose gives a -1 to the roll, so you either need sky-high skill or you are limited to under 1 FP a day.
__________________
Worlds Beyond Earth -- my blog
ericthered is offline   Reply With Quote
Old 01-17-2019, 06:50 PM   #62
Fred Brackin
 
Join Date: Aug 2007
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by ericthered View Post
I just looked at the Math on making Paut from scratch, and it should be much more expensive based on labor cost if you consider one dose to be 1 FP. It takes 10 mage days to make, and each additional dose gives a -1 to the roll, so you either need sky-high skill or you are limited to under 1 FP a day.
Paut takes zero mage-days. It's an alchemical process.

Alchemist days would be required insead but equipment bonuses are available and if you use the Alchemy techniqes rule that would make sky-high Skill with Paut by itself about 4x cheaper than general Alchemy Skill.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 01-18-2019, 04:51 AM   #63
Rupert
 
Rupert's Avatar
 
Join Date: Aug 2004
Location: Wellington, NZ
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by Fred Brackin View Post
Paut takes zero mage-days. It's an alchemical process.

Alchemist days would be required insead but equipment bonuses are available and if you use the Alchemy techniqes rule that would make sky-high Skill with Paut by itself about 4x cheaper than general Alchemy Skill.
Per Magic an alchemical technique can never be better than you main skill. Thus a sky-high skill at making Paut will be cheaper than generic Alchemy, but not by a factor of four. Raising Paut-making from Alchemy-3 to Alchemy+0 costs 4 points. After that it has to be raised the hard way. The best labs until TL4 give a +1 bonus.

Making batches of 10 with any real chance of success is something only really skilled alchemists can do, and they can make a lot more money selling Healing, Health, and similar potions (and without needing to invest in particular techniques). Oh, and as the profit at TL3 for paut is actually $33-10 = $23 per dose, an alchemist needs to make 14 per 10-day cycle to support a Status-0/Average Wealth lifestyle. I do not see Paut-making being profitable at these rates - mages will have to make their own for their special projects, or pay someone a lot more for it.

BTW - Paut raising FP above normal for 5 minutes after consumption is in Thaumatology, p.52.
__________________
Rupert Boleyn

"A pessimist is an optimist with a sense of history."
Rupert is offline   Reply With Quote
Old 01-18-2019, 06:52 AM   #64
Fred Brackin
 
Join Date: Aug 2007
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by Rupert View Post
P
BTW - Paut raising FP above normal for 5 minutes after consumption is in Thaumatology, p.52.
I think I said that in post #57.

There are stll optional rules from Pyramid articles that would aid the Alchemist. Christopher rice wrote an article with a "batching" Technique that would buy off the -1 per extra dose in the batch. I believe the same article has rules for using magic to aid Alchemy.

For example, one of the known ingredients for Paut is "western emmer" (a sort of wheat which might connect Paut to early beer). Grow your western emmer in Essential Earth and the amount of magical energy contained in it could go up and thus give you a bonus.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 01-18-2019, 07:55 AM   #65
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: How to Finance Slow and Sure Enchanting

Quote:
Originally Posted by Fred Brackin View Post
There are stll optional rules from Pyramid articles that would aid the Alchemist. Christopher rice wrote an article with a "batching" Technique that would buy off the -1 per extra dose in the batch. I believe the same article has rules for using magic to aid Alchemy.

Pyramid 28, for reference. It only applies to a single type of potion, so its not that broken, unless you are using it to make money with a potion with a potion that actually costs closer to its labor cost without the technique. It has no cap.



Equipment bonuses make we wary, because if you fail the roll twice in a row you have a 60% chance of blowing up your lab. If you're rolling against 14, 1 in 166 brews will wreck your gear. On average potions costing $500 a dose, that might be acceptable, but with paut its not!



The simplest way to handle this is probably to say that 10 paut is a dose, and you get -1 for making 20 FP at a time, not -19.
__________________
Worlds Beyond Earth -- my blog
ericthered is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.