01-18-2018, 03:42 PM | #361 |
Join Date: Jul 2010
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Re: The Fantasy Trip
Our Mediaeval past was not a fun time in which to live, or in which to adventure. Making the economics realistic will lead to a nasty, brutish and uncomfortable setting.
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01-18-2018, 04:11 PM | #362 |
Join Date: Dec 2017
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Re: The Fantasy Trip
Not to beat a dead horse, but if you revise the properties of weapons, armor and shields to match intuitions and so forth you are going to invalidate a bunch of trade offs that make TFT a well balanced game. Something kind of like this happened with Heroes and Other Worlds, where the weapon table was revised in such a way that there are one or two that are obviously superior to all others, meaning they are the only rational choices, meaning characters who meet their ST requirements are the only rational character design, meaning most of the 'design space' for characters is basically invalid. In games with a lot of complexity to character attributes and skills there are ways out of this sort of box, but TFT is too simple to permit that: if one particular design is quantitatively better than the others, then it will be obvious to everyone on inspection and that will be the only character type anyone makes. So, revise as you wish, but but please stick to the trade offs that give people a variety of valid strategies for making effective characters.
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01-18-2018, 05:54 PM | #363 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Trag's healing rules.
Quote:
The thing that I most like about this rule is it is simple. Question: how do you handle overpowered healing potions? If a Jojar is at -9 ST and takes 10 healing potions, can that save him? Warm regards, Rick. |
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01-18-2018, 07:14 PM | #364 | |
Join Date: Nov 2010
Location: Arizona
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Re: Rick's thoughts on weapons - Impaling damage.
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I would hope that penetrating weapons would have a potentially higher damage based on the damage roll, but that impact weapons would, on average, do more slightly more damage when they hit -- thus the advantages to each weapon type would be offsetting and prevent an "ideal" weapon pick from appearing -- just as in your example of the Horse Bow and the Small Axe. Also, a thrown rock or sling bullet would be impact damage, not penetrating -- which is a bit unusual for thrown or missile weapons. It would be interesting to see how a thrown Small Axe would stack up though...would that be impact, or penetration? Which in turn raises the question; are there some weapons that would appear in the weapons table twice because of this? It would require some careful balancing to figure out the damage ranges... Last edited by JLV; 01-18-2018 at 07:23 PM. |
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01-18-2018, 07:15 PM | #365 | |
Join Date: Nov 2010
Location: Arizona
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Re: Melichor's new weapon talents.
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01-18-2018, 08:29 PM | #366 |
President and EIC
Join Date: Jul 2004
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Re: Trag's healing rules.
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01-18-2018, 11:14 PM | #367 |
Join Date: Jan 2018
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Re: Trag's healing rules.
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01-20-2018, 02:46 AM | #368 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: Rick's Thoughts on Weapon Damage - Bows:
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01-20-2018, 11:41 AM | #369 |
Join Date: Nov 2010
Location: Arizona
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Re: Rick's Thoughts on Weapon Damage - Bows:
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01-20-2018, 02:45 PM | #370 | |
Join Date: May 2015
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Re: Rick's thoughts on Weapons - 2 Handed weapons & shields.
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Also because another major balance point for higher-powered campaign situations was people with magic. Stacking armor with Stone Flesh, for instance (and/or Warrior/Veteran, etc) can end up with figures that are very hard for people without magic to hurt - adding some damage to the heaviest ordinary weapons adds a bit more possibility of risk. |
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Tags |
in the labyrinth, melee, roleplaying, the fantasy trip, wizard |
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