02-11-2010, 07:37 AM | #21 | |
Join Date: Aug 2005
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Re: Explosion damage is weak?
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This is pretty much lost on the resolution of gurps though because it would do less dammage but have a higher wound modifier. |
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02-11-2010, 07:48 AM | #22 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Explosion damage is weak?
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02-11-2010, 08:18 AM | #23 | |
Join Date: Sep 2008
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Re: Explosion damage is weak?
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02-11-2010, 08:54 AM | #24 | |
Join Date: Aug 2005
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Re: Explosion damage is weak?
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02-11-2010, 10:06 AM | #25 |
Join Date: Sep 2004
Location: Canada
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Re: Explosion damage is weak?
This thread both underlines and in a sense explains the whole "problem" our group has had with Explosive Fireball (to whit - they're sort of expecting a Hollywood film explosion involving 60 kg of gasoline, a la 1e AD&D fireball, not a crappy 1700's to WWI era pure concussion hand grenade).
It also suggests a simple remedy for improving lethality without just dialing up the damage dice - remember that explosions without a frag component can still cause fragmentation damage if the material at ground zero is fragmentable. In a TL3ish Fantasy game there's enough metal armor, metal buckles and fasteners, and metal equipment around that I would feel entirely comfortable throwing on 1d or 2d of "incidental" frag in most situations. Another option would be to "retcon" on a flat 1d frag effect onto the spell. "Downside" to both these solutions is that it becomes more hazardous to the wizard and his companions - but since I remember the 1e AD&D fireball and it's hillarious volume based backblast, I really don't mind that much...
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02-11-2010, 10:20 AM | #26 | |
Join Date: Aug 2004
Location: Edmond, OK
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Re: Explosion damage is weak?
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02-11-2010, 10:36 AM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Explosion damage is weak?
It could also be from whiplash injuries and being knocked about, both of which are also reasonably capable of shaking up the brain. However, we're talking levels of force that will straight-up kill unprotected targets. Plus, bear in mind that a hand grenade doesn't have a lot of charge -- an MK3A2 offensive (concussion) grenade has a charge of 8 ounces of TNT (8d is about right, that's a bigger charge than I realized; a regular frag grenade should be more like 6d) and an estimated casualty radius of 2m. Given that 'casualty' does not mean 'kill', it means 50% of exposed troops will become casualties (probably any major wound is adequate to count), the damage results in GURPS actually seem pretty reasonable.
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02-11-2010, 10:40 AM | #28 | |
Join Date: Aug 2004
Location: Edmond, OK
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Re: Explosion damage is weak?
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02-11-2010, 11:01 AM | #29 |
Join Date: Sep 2004
Location: Canada
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Re: Explosion damage is weak?
I think some of the civilian confusion about IEDs (and explosions in general) can be blamed on Hollywood - every explosion requires a gallon milk jug of gasoline thrown into the mix to make it look "explosiony". :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-11-2010, 02:50 PM | #30 | |
Join Date: Aug 2004
Location: Kilmarnock, Scotland
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Re: Explosion damage is weak?
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I had quite a few candidates on my list... :) To be fair collecting data about it hadn't occured to me.
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