01-18-2010, 10:23 AM | #21 |
Join Date: Sep 2008
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Re: Fast-Draw Parry
Looks good, Kromm. Personally, I'd probably note that having one's hand on the weapon grants a +2 to Draw Parry (not to exceed Prerequisite Parry). Situations where you have a hand on the weapon but are attacked before you try to draw will be rare, of course.
The intent is that the character makes his Fast-Draw at no penalty (that is, no -10 for going against a Ready foe), the penalty simply carrying over to the Parry, correct? Also, what about multiple attacks? Does the character simply use his Parry score (modified by number of attempts, including the Draw Parry) against every attack after the first, or does he keep using Draw Parry? Finally, would Fencing weapons benefit from the improved Retreat bonus when used this way?
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01-18-2010, 10:27 AM | #22 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast-Draw Parry
Quote:
On the other hand, for this, one might say that you MAY use the one-handed skill for a two-handed weapon, but you use whichever is WORSE to calculate your parry. So if I have Two-Handed Sword at 16, and Broadsword at 12 either through points or default, if I draw one-handed, my Reactive Parry is based off the skill of 12, rather than 16.
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01-18-2010, 10:36 AM | #23 | |
Join Date: Sep 2008
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Re: Fast-Draw Parry
Quote:
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01-18-2010, 11:27 AM | #24 |
Join Date: Dec 2009
Location: Rostov-on-Don, Russia
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Re: Fast-Draw Parry
With high level of Fast-Draw this technique is actually better than conventional Parry.
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01-18-2010, 11:30 AM | #25 |
Join Date: Jun 2006
Location: Between.
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Re: Fast-Draw Parry
Honestly I just don't see how. Care to explain please?
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01-18-2010, 11:31 AM | #26 |
Join Date: Mar 2006
Location: Iceland*
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Re: Fast-Draw Parry
With Fast-Draw 16+, it offers a 9.3% chance of an automatic Parry regardless of Deceptive Attack or Feint penalties.
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01-18-2010, 11:34 AM | #27 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Fast-Draw Parry
Quote:
The fast-draw roll just says whether you can get a weapon in hand. You are still rolling vs Parry-5 for an unimproved technique.
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01-18-2010, 11:36 AM | #28 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Fast-Draw Parry
Quote:
I'm not sure I like that rule. As far as I know, a Critical Success on a normal Fast-Draw roll has no special benefit. It certainly doesn't translate into an automatic success for the next attack or parry.
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01-18-2010, 11:39 AM | #29 |
Join Date: Sep 2004
Location: Sunny California
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Re: Fast-Draw Parry
Wow, this forum was especially insightful! Great stuff!
What I've learned is that you cannot Fast-Draw on an Active Defense unless a special technique is studied under a style like Kendo or Iaido which teaches such techniques. Now, I wonder how my Blocking Spell "Fast-Draw" fits into all of this though: http://forums.sjgames.com/showthread.php?t=61715 Secret Spell: Fast-Draw Blocking; Special This spell instantly Readies a weapon (or another object) up to 6 lbs., located on the caster's person or within one-yard of the caster, bringing the object directly to the caster's hand, which must be empty. If the object is peace-bonded, tied down, or otherwise immobilized, the spell is wasted (see Quick-Draw Enchantment). If the object is being held by someone, a Quick Contest of ST takes place. Like Poltergeist or Winged Knife, this spell has ST 15 for the purpose of this Contest. If the spell wins, the object is taken from the person holding the object. This spell can be used defensively to disarm an opponent who is attacking you! Treat Critical Failures with this spell as if the caster were the target of a successful Poltergeist spell attack.Duration: Instantaneous. Like the skill Fast-Draw, the object is instantly Readied. Range: up to 1 yard Cost: 2 Prerequisites: Poltergeist, Secret Spell (Fast-Draw), and all Initiate Spells
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01-18-2010, 11:39 AM | #30 | |
Join Date: Jun 2006
Location: Between.
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Re: Fast-Draw Parry
Quote:
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Tags |
combat rules, draw parry, fast-draw, kromm explanation |
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