11-14-2009, 05:49 PM | #11 |
Join Date: Jul 2008
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Re: Unfazeable and Leadership
I could see that it might have some application to resisting combat penalties due to intimidation...if you use those for some reason...
The bonuses sound nonsensical. If you want that take some kind of buff power, not Leadership.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-14-2009, 06:01 PM | #12 | |
Join Date: Feb 2005
Location: Panama
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Re: Unfazeable and Leadership
You are not seen the explanation in your own post... Leadership is usefull to reduce combat penalties due to fear of the enemy o circumstances (and other similar things), not supernatural (spell induced for example) fear. Also to make your bunch of squadies/warband/etc do their part and not to turn tail and run in a battle.
It doesent gives "bonuses", except to reduce penalties... just as night vision does not grant bonuses in daylight, but reduce penalties in non-total darkness. Quote:
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11-14-2009, 06:56 PM | #13 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Unfazeable and Leadership
Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-14-2009, 07:28 PM | #14 | |
Join Date: Apr 2005
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Re: Unfazeable and Leadership
Quote:
Leadership can overcome intimidation, fear, etc, but it's not going to make a person magically stronger than they actually are. That's why leadership gives a bonus to overcome fear and personal disadvantages. But no matter how hard a guy yells at you, it isn't going to give you more muscles and better coordination. The only reason people might be percieved as hitting harder or more accurately with a very successful leadership roll is because that leader motivated them to stop fighting defensively (Defensive Attack or All-Out Defense), and start pressing the offense (Attack, Committed Attack, maybe even All-Out Attack). Leadership is a good way to keep people fighting effectively rather than just trying to save their own lives. |
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11-14-2009, 07:31 PM | #15 | |
Join Date: Dec 2007
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Re: Unfazeable and Leadership
Quote:
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11-14-2009, 07:42 PM | #16 |
Join Date: Feb 2008
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Re: Unfazeable and Leadership
Leadership also gives bonuses to Self Control rolls, doesn't it? That could be very... very useful.
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11-14-2009, 07:43 PM | #17 |
Join Date: Dec 2007
Location: Zagreb,Croatia
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Re: Unfazeable and Leadership
My group used leadership extensively in some campaigns.
It boils down to this: Leader takes "Do nothing" manoeuvre and rolls Leadership -he gets more than single sentence explaining what he wants party(PC+NPC) to do(PCs dont have to if they dont want to),next turn they act as he likes barring personal disadvantages and/or his success on roll -if battle is bloody or desperate he gets to rally people If he rolls Leadership as free action -he gets one simple sentence that group may or may not listen to(people didnt hear/understand him in clutter of combat) When playing on hexes it becomes very,very precious skill in combat heavy sessions. |
11-14-2009, 07:51 PM | #18 | |
Join Date: Oct 2008
Location: Bremerton, WA
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Re: Unfazeable and Leadership
Quote:
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"What do you mean, the dragon wakes up?" - Famous Last Words |
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11-14-2009, 07:56 PM | #19 |
Join Date: Dec 2007
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Re: Unfazeable and Leadership
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11-14-2009, 07:57 PM | #20 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Unfazeable and Leadership
Quote:
Accuracy is a matter of skill rather then of motivation and therefore is somewhat separate from this. While accuracy can of course be increased by working harder it seems a somewhat different thing then bringing into play brute strength that one already possessed but seldom used.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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Tags |
influence rolls, kromm explanation |
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