04-07-2016, 10:20 AM | #1041 |
Join Date: Feb 2014
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Re: Gaming Ballistic - GURPS Content Posts
The problem with names like "Rule of X" or "Roll of X" or whatever is that the name has no content. "Passive 14" would be a much better name because it gives some clue for what the rule is.
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04-07-2016, 10:33 AM | #1042 |
Join Date: Aug 2006
Location: L.I., NY
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Re: Gaming Ballistic - GURPS Content Posts
I think Passive 14 makes sense. It implies that it gives the information that is obvious to a PC without even trying. You could also borrow from D&D and call it "Taking a 14", which would be understandable to a lot of the gaming community.
Last edited by Mr_Sandman; 04-08-2016 at 01:08 AM. |
04-07-2016, 10:37 AM | #1043 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Taking 14 and Roll of 14 both work for me; Passive 14 is good too.
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04-07-2016, 11:12 AM | #1044 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Gaming Ballistic - GURPS Content Posts
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04-11-2016, 12:38 PM | #1045 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
A bit late again, but here's today's installment of the Reloading Press. This time we hit one of the big boys on the block, for a while one of the most powerful handgun cartridges in the world - the 44 Magnum.
If you need a hand cannon that you probably can't conceal and which requires large hands and a firm grip to shoot (there's a joke that could be made here, but I won't make it), look no further.
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04-11-2016, 01:32 PM | #1046 |
Join Date: Feb 2009
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Re: Gaming Ballistic - GURPS Content Posts
One of my friends carried a long barreled .44 magnum revolver in the days of yore as a Highway Patrolman, and said it was fairly popular as a sidearm then because
1. You could shoot someone through a car, or disable a car with it 2. Massively intimidating 3. Was a true Highway Patrol weapon, no criminal seeking concealment or cop walking a beat would carry such a thing 4. All else failed it made a good club |
04-11-2016, 01:58 PM | #1047 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
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04-11-2016, 02:47 PM | #1048 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
Cheers HANS
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04-12-2016, 02:31 AM | #1049 |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Gaming Ballistic - GURPS Content Posts
Er. You've removed the Auto Mag but now state that the Desert Eagle fires the ".44 Auto-Mag" cartridge (AKA .44 AMP). That's the special cartridge that the Auto Mag pistol uses. The Desert Eagle fires the ordinary .44 Magnum revolver cartridge that is the topic of your essay (High-Tech, p. 102).
Cheers HANS
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I blog at Shooting Dice. |
04-12-2016, 07:29 AM | #1050 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
S2E2 of the Aeon campaign continues the investigation into the attempted killing of a wealthy owner of a Forensics Lab, who we suspect is one of the seven scientists from an old lab accident gone wrong and a target for a mad bomber/super-soldier. We get distracted when the Commander's third cousin, a super named Marionette, shows up to inform us that seven of their relatives have been kidnapped. This turns out to be related to the primary case.
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blog, blogs, committed aim, dungeon grappling, modern firepower, pass limb |
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