09-19-2018, 08:56 PM | #31 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: World Building - Very Shallow Sea?
I'll second both those.
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09-19-2018, 09:05 PM | #32 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: World Building - Very Shallow Sea?
A geological feature doesn't have to last very long (in geological time) for civilizations that think it is an eternal feature to rise and fall multiple times around it. So even if your extremely shallow sea might be realistically eroded away or filled by sediment in 10 thousand years, so what? It will have been around since "before civilization" and will be around thousands of years after the PCs have had their adventure before it's gone.
Edit: What I'm getting at is that this means it could easily be brought about by a singular event or series of events, even if that means the feature won't be stable in the long term. A series of earthquakes dropping a once dry plain down a dozen feet until it is now a shallow sea, for instance. Even if earthquakes occasionally drop it another few inches every few centuries, no one will notice.
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09-19-2018, 09:22 PM | #33 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: World Building - Very Shallow Sea?
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09-19-2018, 10:50 PM | #34 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: World Building - Very Shallow Sea?
What if the sea is not as much shallow as it is hollow. Underneath what is on plain sight lies fissures and holes that lead to the true dephs, a big enough chamber (or collection of interconnected chambers) filled with many times the volume of water that lies on the surface.
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09-20-2018, 01:19 PM | #35 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: World Building - Very Shallow Sea?
Quote:
It would be cool to investigate the impact such terrain would have on the tactics, combatants, and technology of a strategic battle upon the sea. I'm immediately reminded of Hollywood war movies where the battlefield is shrouded in a very low lying fog except your state of matter is one step more coalesced. |
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09-21-2018, 10:33 PM | #36 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: World Building - Very Shallow Sea?
Quote:
It was a bad dream.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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09-21-2018, 10:36 PM | #37 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: World Building - Very Shallow Sea?
Quote:
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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09-22-2018, 02:34 PM | #38 |
Join Date: Feb 2016
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Re: World Building - Very Shallow Sea?
Unfortunately, I do not have a newsletter, but thank you for the complement. The floating islands could easily be used in a horror scenario, imagine being trapped in air filled vegetative tunnels only lit by bioluminescence five hundred meters below the 'surface'?
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09-23-2018, 11:40 AM | #39 | |
Join Date: Aug 2005
Location: Denmark
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Re: World Building - Very Shallow Sea?
Quote:
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09-25-2018, 11:02 PM | #40 |
Join Date: Dec 2017
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Re: World Building - Very Shallow Sea?
A very shallow sea could lead to wheeled vehicles with very big wheels, able to traverse uneven terrain and then drive right onto the shore.
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