09-13-2019, 07:17 PM | #11 |
Join Date: Aug 2007
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Re: Rounding DR and AD
The Blunt Trauma rules don't reality check very well for guns either. I know of cases where non-pentrating pistol hits on LEO vests have sent the wearer to the hospital for 3 days.
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Fred Brackin |
09-13-2019, 07:38 PM | #12 | |
Join Date: Aug 2018
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Re: Rounding DR and AD
Quote:
Given you're lucky to get back 1 HP per day (IF you make a HT roll) going to hospital to get whatever benefits possible is probably a good precaution even if it was just 1 or 2 HP. Maybe similar rules to cutting could be used, where we perceive this as damage which passed the DR but which didn't surpass 2xDR so the remainder got converted to crushing? Just maybe not at a 1:1 ratio like with cutting? |
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09-14-2019, 08:10 AM | #13 | |
Join Date: Aug 2007
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Re: Rounding DR and AD
Quote:
The specific case I had in mind was a traffic stop where a police officer was shot when he went up to the car he stopped. The officer fell down and did not get back up in time to do anything about the perp as he drove away. You can try invoking Critical Hits to explain this sort of thing but the effects do not really amtch up well.
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Fred Brackin |
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09-14-2019, 10:04 AM | #14 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rounding DR and AD
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-14-2019, 10:15 AM | #15 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Rounding DR and AD
Quote:
But... that's an outsider looking in/single instance/here's how I'd try to emulate it "explanation". AS has been mentioned repeatedly, GURPS doesn't emulate reality, it fudges and tries to keep your suspenders of disbelief from snapping. |
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09-14-2019, 02:44 PM | #16 | |
Join Date: Aug 2018
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Re: Rounding DR and AD
Quote:
Perhaps what happened was he suffered 1 HP of blunt force trauma from taking 10 small-piercing damage to armor worn overtop his vitals/abdomen (MA137: Solar Plexus) so that it didn't need to be a major wound to force a knockdown check that was failed? If it was to the chest (upper torso) then unfortunately since piercing attacks can't cause knockbacks (without a special enhancement anyway... should guns have that?) it can't really be dealt with without using a special rule like cutting weapons enjoy where damage just barely passing the DR gets converted to crushing (and thus able to cause knockback) |
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09-14-2019, 07:03 PM | #17 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Rounding DR and AD
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-14-2019, 07:11 PM | #18 |
Join Date: Aug 2007
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Re: Rounding DR and AD
P class weapons don't do knockback in 4e. Even in 3e it had to be 30pts+ to produce knockback from bullets.
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Fred Brackin |
09-14-2019, 10:06 PM | #19 | |
Join Date: Aug 2018
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Re: Rounding DR and AD
Quote:
Somewhere out there someone is doing some kind of pressure sensor test comparing a punch to a bulletproof vest compared to a slug to a bulletproof vest... |
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09-14-2019, 10:22 PM | #20 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rounding DR and AD
Quote:
Knocking something a yard depends on how long it takes to fall over and how much it skids when it hits the ground. For a human size target it's about 2m/s. In general, anything capable of being knocked back by a bullet will disintegrate when hit by one. |
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Tags |
armor divisor, edge protection, rounding |
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