04-18-2013, 07:34 PM | #41 |
Join Date: Apr 2013
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Re: wait and counterattack
I don't think a character's action ends until they declare a new action, and I don't see any way that using it with Counterattack is broken. However, corwyn's point about AoA is interesting. In the following sequence A, by being willing to accept B's attack, gets in an AoA that B couldn't exploit.
A1a Declare Wait, when B attacks will accept attack, if attack hits will Parry and Attack (using Countattack if available), else if attack misses will AoA. B1a Declare Attack, and do it! A1b Parry if necessary, and take any consequent damage, shock, etc. A1b Interrupt with Wait and attack or AoA as declared. B1b Defend as desired, and take any consequent damage, shock, etc. A2a Declare Attack (or whatever) B2a Defend as desired, and take any consequent damage, shock, etc. B2b Declare Attack A2b Defend as desired, and take any consequent damage, shock, etc. A3x I still don't think it's abusive but YMMV. |
04-18-2013, 07:47 PM | #42 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: wait and counterattack
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04-18-2013, 08:14 PM | #43 | |
Join Date: Apr 2013
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Re: wait and counterattack
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I'll point out there is one if-then already built in. You can specify if you don't defend before the trigger then AoA else Attack. |
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04-18-2013, 08:15 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: wait and counterattack
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04-18-2013, 08:21 PM | #45 | |
Join Date: Nov 2012
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Re: wait and counterattack
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It's crystal-clear. I have declared a Wait maneuver, with a declared Action (Attack), based on a clear Trigger, defined by my opponent's Action (his Attack left him exposed). My Attack is based on the Counterattack Technique; also valid, assuming I Parry him. (If I don't Parry him, then he hasn't dropped his defences, therefore the Wait is not triggered, therefore I lose my Action for that second.) I do not believe the sequence broken in any way. Why? Because, while I will get two Attacks back-to-back if I successfully Parry his Attack, I risk *losing* one of my Attacks if:
For these reasons, the sequence is likely only to be used in a scenario where A has a clear skill superiority over B, and B does not have numbers on A. In other words, in a cinematic game, taking out the Mooks who always attack you one at a time. In any other set of circumstances, you are taking a fairly significant risk for a good, but not decisive, edge. |
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04-18-2013, 08:42 PM | #46 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: wait and counterattack
Sure, but I don't see anything that lets you convert that Attack into an All-Out Attack. The converse is permitted by the exception for All-Out Attacks, but that doesn't mean that converting Attacks into All-Out Attacks is permitted. If you can freely convert any maneuver into any other Wait-legal maneuver when the Wait is triggered then there's no point in declaring a maneuver with the Wait in the first place.
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04-18-2013, 09:59 PM | #47 | |||
Join Date: Nov 2012
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Re: wait and counterattack
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If you declare the initial attack as the AoA (and don't need to Parry), however, you lose the strategic advantage of the OP's sequence, which is that X has two attacks in a row relative to Y (assuming a successful Parry of Y's initial attack). |
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04-18-2013, 10:24 PM | #48 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: wait and counterattack
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I don't think you can convert Attacks in AoAs like that. If you can, there's little point in specifying a Maneuver at all. After all you could just create a complex if/then/else statement that includes all of Attack, All-Out Attack, Feint, and Ready every time. Which defeats the purpose of declaring a specified Maneuver in the first place. |
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04-18-2013, 11:08 PM | #49 | |
Join Date: Apr 2005
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Re: wait and counterattack
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Even if it's a little odd at times, I'm perfectly fine with it, as it seems a little odd to be able to use a wait to do two turns worth of action at the exact same point in the turn sequence. |
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04-18-2013, 11:10 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: wait and counterattack
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Tags |
counterattack, maneuvers |
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