04-17-2013, 05:06 PM | #21 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: wait and counterattack
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04-17-2013, 11:16 PM | #22 | |||
Join Date: Nov 2012
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Re: wait and counterattack
I think the example is worded poorly, to get the OP's intent.
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On the second Attack? Nope, particularly in a Cinematic game, where that exact sequence [Wait-Counteattack-All-Out Attack] pretty much exactly describe how a Hero defeats a Mook. See: Princess Bride (Inigo vs. the Mooks in the hall), 13th Warrior (the duel scene), etc. It would be a very risky sequence to try against a tough opponent, though, particularly if your foe uses a Deceptive Attack to reduce your Parry and you fail; since you failed to Parry, the trigger event did not occur, and you lose your action. [Not that this is going to bite me in the butt on Sunday evening this week.] Last edited by Tuk the Weekah; 04-17-2013 at 11:32 PM. Reason: Rethought the logic of the mechanics. |
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04-18-2013, 03:46 AM | #23 | |
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
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Re: wait and counterattack
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Wait allows you to interrupt the opponent - ie. you act before he lands any attack. Thus you will never get to Parry as part of a Wait*. You might need to after your action, when the opponent finishes his maneuver (if he can - and you would then be able to Counterattack off that Parry on your next turn). What you propose can be one of two things: On your turn you either All-Out Defend (+2 parry, presumeably) or you Evaluate (+1 to your next attack). When your opponent then attacks on his turn, you deftly Parry, and then on your next turn you Counterattack. * Of course, if the opponent does something that does not trigger the Wait, he could land an attack, but that would be because your Wait got "wasted" - that is the price of the Wait gamble
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The Wrathchild |
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04-18-2013, 06:13 AM | #24 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: wait and counterattack
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Stop Hit says you can try to attack into an oncoming attack. Why not defend against one and retaliate? I suppose there is a big worry about "but then I get "two turns" to his one" but really it's just two attacks to his one, at a risk of a) failing the Parry which is its own problem, plus means you can't use Counterattack) or b) not even being attacked. And don't forget that the guy you Wait for might not even end his turn with your parry - he might have other attacks, other actions, other moves to do, which don't get nullified. You try your parry, if it works you try your Counterattack, you resolve that, and move on. It's kind of a like a more timid version of Stop Hit. I'd have to see it played out in bad ways before I'd be willing to say it's abusive.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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04-18-2013, 06:31 AM | #25 | |
Join Date: Jul 2008
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Re: wait and counterattack
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Setting a Wait to go off after you parry seems perfectly reasonable though.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-18-2013, 07:58 AM | #26 |
Join Date: Aug 2012
Location: Estonia
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Re: wait and counterattack
Hmm yeah problem solved :D
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04-18-2013, 09:24 AM | #27 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: wait and counterattack
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http://forums.sjgames.com/showpost.p...&postcount=111 http://forums.sjgames.com/showthread...562#post562562
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Last edited by Captain Joy; 04-18-2013 at 10:06 AM. Reason: Added the ...=111 website. |
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04-18-2013, 09:31 AM | #28 | |
Join Date: Jul 2008
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Re: wait and counterattack
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-18-2013, 12:09 PM | #29 | ||
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: wait and counterattack
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Maybe part of the problem is that the Kromm posts are, not wrong but, not entirely, precisely relevant to the problem. The quotes I'm boiling it down to: Quote:
The second sounds like you can't. But the key is, your opponent's Turn isn't over just because he has attacked you - he still has to defend, step, whatever. And if his attack has triggered your Wait, he has to wait for your turn to be over. Does that make sense? My Stop-Hit reading is apparently wrong: in this example, you aren't waiting for him to attack, atacking him, then defending; you're waiting for his attack, defending, then attacking. His attack is spent but that doesn't end his turn.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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04-18-2013, 12:13 PM | #30 |
Join Date: Jan 2012
Location: Rio de Janeiro, Brazil
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Re: wait and counterattack
The way I handle counterattack is, you necessarily have to wait before it.
No such thing as attacking, then, after you parry an attack, immediately counter-attacking. You have to wait, then parry, and counter-attack - but the counter-attack cannot be parried, only dodged or blocked.
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"I have wrapped the wide world in my wider self And time and space, my spirit’s seeing are I am the god and demon, ghost and elf I am the wind's speech and the blazing star." |
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counterattack, maneuvers |
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