Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-17-2013, 08:15 AM   #11
Gigermann
 
Gigermann's Avatar
 
Join Date: Jul 2009
Location: Oklahoma City
Default Re: wait and counterattack

"Wait+Counterattack" really sounds, mechanically, like a "Riposte"

[Edit] In retrospect, both Riposte and Counterattack would have the same issues when used as part of a Wait

Last edited by Gigermann; 04-17-2013 at 08:21 AM.
Gigermann is offline   Reply With Quote
Old 04-17-2013, 09:09 AM   #12
Ulzgoroth
 
Join Date: Jul 2008
Default Re: wait and counterattack

I really don't see any reason to limit the triggering conditions for a Wait beyond 'your character must be able to perceive it' and 'you must specify the trigger and response in advance'. So having your wait trigger after somebody's attack rather than preempting it seems fine to me.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-17-2013, 09:10 AM   #13
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: wait and counterattack

The problem is, GURPS terms for the game mechanics aren't necessarily how we'd describe things in real life.
IMHO Counterattack doesn't work that way. Sounds more like you're doing Stop Hit, MA pg108. And, if you manage to Parry during the Stop Hit, you can Counterattack on your next turn.
Edit: I'm wrong
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes

Last edited by jacobmuller; 04-18-2013 at 12:11 PM.
jacobmuller is offline   Reply With Quote
Old 04-17-2013, 10:13 AM   #14
Ulzgoroth
 
Join Date: Jul 2008
Default Re: wait and counterattack

Quote:
Originally Posted by jacobmuller View Post
The problem is, GURPS terms for the game mechanics aren't necessarily how we'd describe things in real life.
IMHO Counterattack doesn't work that way. Sounds more like you're doing Stop Hit, MA pg108. And, if you manage to Parry during the Stop Hit, you can Counterattack on your next turn.
...but that's exactly how counterattack works. After you parry a hit, you're allowed to use counterattack when making an attack.

Sure, you're free to do that on your next turn, which is the normal way to use it. But is there any reason you shouldn't be permitted to take that opportunity in a Wait action instead?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-17-2013, 01:15 PM   #15
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: wait and counterattack

Just confuses my poor ol' brain:D
But whatever the experts say is okay, is good.
Edit see below
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes

Last edited by jacobmuller; 04-18-2013 at 12:11 PM.
jacobmuller is offline   Reply With Quote
Old 04-17-2013, 04:34 PM   #16
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: wait and counterattack

Quote:
Originally Posted by Captain Joy View Post
No, a Wait simply delays your action until(if) it is triggered later during your turn.

This does mean that if used cleverly, you can get two consecutive attacks on the same foe without letting them attack you inbetween. E.g.

Alpha Turn 1: I take a Wait Maneuver. I'm going to wait to attack Beta until after he attacks me.
Beta Turn 1: I attack Alpha. [Beta attacks Alpha--which is resolved. As this was the trigger for Alpha's Wait, Alpha now attacks Beta--which is resolved.]
Alpha Turn 2: I attack Beta.
I'm a bit more concerned with this abuse:

Is there anything, mechanically, preventing Alpha attacking with an All-out attack, thereby getting all the benefits and none of the disadvantages - assuming he only has one opponent.

I realize Beta could do the same back to Alpha afterwards - assuming he's still standing. But that might be a big if. And it creates a never-ending cycle.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
corwyn is offline   Reply With Quote
Old 04-17-2013, 04:42 PM   #17
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: wait and counterattack

Quote:
Originally Posted by corwyn View Post
Is there anything, mechanically, preventing Alpha attacking with an All-out attack, thereby getting all the benefits and none of the disadvantages - assuming he only has one opponent.
Alpha can only take an All-Out Attack if he hasn't taken any Active Defenses since he took the Wait. Which means he needs to just take Beta's hit if he wants to do this.
sir_pudding is offline   Reply With Quote
Old 04-17-2013, 04:57 PM   #18
Ulzgoroth
 
Join Date: Jul 2008
Default Re: wait and counterattack

Quote:
Originally Posted by sir_pudding View Post
Alpha can only take an All-Out Attack if he hasn't taken any Active Defenses since he took the Wait. Which means he needs to just take Beta's hit if he wants to do this.
Though it does allow a setup where Alpha decides whether or not to take the all-out attack after finding out whether or not Beta scored a hit that turn, if my interpretation of the Wait text is correct.

Though Alpha may have to give up their move that turn entirely if they try that trick and then chose to defend. I'm not sure...I'd have to go parse my Basic Set.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-17-2013, 05:01 PM   #19
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: wait and counterattack

Quote:
Originally Posted by Ulzgoroth View Post
Though it does allow a setup where Alpha decides whether or not to take the all-out attack after finding out whether or not Beta scored a hit that turn, if my interpretation of the Wait text is correct.

Though Alpha may have to give up their move that turn entirely if they try that trick and then chose to defend. I'm not sure...I'd have to go parse my Basic Set.
It says you have to specify the exact Maneuver you are taking. It then seems to imply that you can convert the Wait into an Attack if you can't All-Out Attack. Contradictory, a bit.
sir_pudding is offline   Reply With Quote
Old 04-17-2013, 05:03 PM   #20
Ulzgoroth
 
Join Date: Jul 2008
Default Re: wait and counterattack

Quote:
Originally Posted by sir_pudding View Post
It says you have to specify the exact Maneuver you are taking. It then seems to imply that you can convert the Wait into an Attack if you can't All-Out Attack. Contradictory, a bit.
...That was about what I thought I remembered.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
counterattack, maneuvers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:26 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.