04-17-2013, 06:30 AM | #1 |
Join Date: Aug 2012
Location: Estonia
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wait and counterattack
Counterattack says you can do it on your turn following a parry.
Can you declare a wait .. I'll wait parry+counterattack. I see this that you trade an otherwise free attack before your parry, for an attack immidiately right now but with and added -2 to parry for your opponent. |
04-17-2013, 06:41 AM | #2 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: wait and counterattack
Sure.
If I'm not mistaken, you could even use an all-out defense before the counter attack to improve your odds.
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04-17-2013, 06:47 AM | #3 |
Join Date: Aug 2012
Location: Estonia
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Re: wait and counterattack
The round follwong the parry will then not benefit from the counterattack I presume? Would be a bit munchkiny otherwise?
What about multiple attacks will they all benefit from counterattack? |
04-17-2013, 06:52 AM | #4 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: wait and counterattack
Quote:
Alpha Turn 1: I take a Wait maneuver. I will Parry if attacked and then immediately Counterattack my foe. Beta Turn 1: I attack Alpha. [Alpha successfully Parries. Alpha then Counterattacks Beta.] Alpha Turn 2: I attack Beta.
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04-17-2013, 06:56 AM | #5 |
Join Date: Aug 2012
Location: Estonia
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Re: wait and counterattack
Exactly! I can see it going both ways.
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04-17-2013, 07:03 AM | #6 |
Join Date: May 2009
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Re: wait and counterattack
Does wait not shift the position of your action in turn order?
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Maxwell Kensington "Snotkins" Von Smacksalot III |
04-17-2013, 07:19 AM | #7 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: wait and counterattack
No, a Wait simply delays your action until(if) it is triggered later during your turn.
This does mean that if used cleverly, you can get two consecutive attacks on the same foe without letting them attack you inbetween. E.g. Alpha Turn 1: I take a Wait Maneuver. I'm going to wait to attack Beta until after he attacks me. Beta Turn 1: I attack Alpha. [Beta attacks Alpha--which is resolved. As this was the trigger for Alpha's Wait, Alpha now attacks Beta--which is resolved.] Alpha Turn 2: I attack Beta.
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Last edited by Captain Joy; 04-17-2013 at 07:20 AM. Reason: spelling |
04-17-2013, 07:47 AM | #8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: wait and counterattack
Quote:
A Waits B attacks A, triggering A's wait A pre-empts B, and attacks B B's attack on A is resolved A gets his regular turn But you're giving your foe a shot at you, so maybe it works.
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04-17-2013, 07:57 AM | #9 |
Join Date: Aug 2012
Location: Estonia
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Re: wait and counterattack
Thats my reasoning also. It seems funky but I think the giving a someone an opportunity to take a shot at you might very well balance it out.
Also hadn't thought about it much but as someone said here that it all should actually be much more fluid and simultaineous than the turn by turn nature of the game make it seem. So it should make all kinds of "weird" looking actions make look more normal when you think that all those turns might actually more or less overlap etc. |
04-17-2013, 08:06 AM | #10 |
Join Date: Jul 2006
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Re: wait and counterattack
First off I am building my response on
a) limited training b) kung fu movies - so you decide how credible my answer is And to answer your question, I'd say that IMO taking a wait for a parry -> counter-attack is not only possible, but perhaps even one of the most applied uses of real life maneuvers. As I see it combatants are often very reluctant to be the one making the first attack because they know that the opponent is prepared, and an attack will put you off guard - and open for a counter-attack. And when we train with swords one of the main things that is taught is exactly to make a quick parry, turn the blade and attack now that the defenses are down. So basically you are Waiting, then Parrying and Counter-attacking. So as I said, at least in in one-on-one fights, I'd call that particular maneuver the most commonly used, simply because it is a winner. |
Tags |
counterattack, maneuvers |
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