04-20-2013, 06:54 AM | #71 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: wait and counterattack
Yeah, but so what? It's not like "A" couldn't attack "B" a whole bunch of times anyone without using Wait.
And it's not like A's Wait is "I wait until after B is done and double up on him" - a defense-based trigger is really specific. For Counterattack it needs Parry, so it's useless if B steps back and attacks you with a missile weapon, or does a Slam that you can't parry because of his ST (see B376), or hits you with something you can't risk trying to parry (say a flail). And it's not like B shouldn't expect to have to, sometimes, defend a whole lot at once. It's how a lot of people get killed in the mass melees in my games - a few people suddenly gang up on one guy in a confused melee and he dies. So if the argument for "defense based Wait is broken because of multiple attacks" I'm not swayed. Multiple attacks are a basic fact of life in GURPS at higher skills. And at lower skills, "I will Parry and then Counterattack" requires a successful Parry and a successful hit, and that's risky. The only downside I can see is "Judo Parry - Arm Lock" but that's still A parries and tries it, B gets to defend and then finish his turn, so it's not like an auto-kill if the guy has a good parry.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-21-2013, 08:17 PM | #72 |
Join Date: Apr 2013
|
Re: wait and counterattack
|
04-21-2013, 09:52 PM | #73 |
Join Date: Jun 2010
Location: Dreamland
|
Re: wait and counterattack
Parry as a staff, use perks to allow changing stances and skills, then attack with Polearm.
|
04-21-2013, 10:23 PM | #74 |
Join Date: Jul 2008
|
Re: wait and counterattack
So it would, in fact, double up, wouldn't it? I'm not saying that's a problem, just disputing the assertion that it wouldn't happen.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-21-2013, 10:42 PM | #75 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
|
Re: wait and counterattack
Quote:
A normal wait: A (I wait if some tries to attack me I attack them) B (a step and attack A) A (interrupts B after the step and attacks B) B Parries A A Parries B A next turn I attack B, who will be at -4 to parry cause they haven't started the next turn yet. |
|
04-22-2013, 12:51 AM | #76 |
Join Date: Aug 2012
Location: Estonia
|
Re: wait and counterattack
I seem to have unleashed something fierce :P
|
04-22-2013, 02:14 AM | #77 | |
Join Date: Apr 2013
|
Re: wait and counterattack
Good job!
Quote:
* Because I'm pretty sure none of us wants a Wait to trigger after defense but before damage. |
|
04-22-2013, 04:45 AM | #78 |
Join Date: Jul 2008
|
Re: wait and counterattack
Yes, though you can potentially weasel out slightly more effect, the timing is the same with respect to defense refresh. (By taking an AoA if the enemy missed their attack.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-22-2013, 08:25 AM | #79 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: wait and counterattack
That's pretty much what I mean. You're not getting anything that you wouldn't get otherwise that I can see. If I'm wrong I want to know, but yeah, if all it does is let you use a different combination of rolls to pile some attacks on, it's no big deal to me.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-22-2013, 08:31 AM | #80 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: wait and counterattack
Taking a Wait with a Defensive Attack should work too. If you can attack and then still parry, you should be able to parry and then attack. You trade off some damage, though, but then you'll get to use some of the higher-damage attack modes.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
Tags |
counterattack, maneuvers |
|
|