|
07-24-2016, 11:40 AM | #1 |
Join Date: Jun 2016
|
about aura, emanation, and reality bending
two related questions:
1)how aura works, and why and it have to be Melee Attack, Range C? how emanation works, and how it can not have range? what the difference between them? 2)how i build affliction, that every turn, as free action, teleports all the characters in 5 yard range (if they fail their resistance rolls) into random place in this area? its meant to be chaotic ability that warp space and range. thank you for the help. __________________ english is not my native language so sorry if there are mistakes. |
07-24-2016, 12:56 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: about aura, emanation, and reality bending
Emanation is a Limitation on an Area Effect power that basically changes your area attack to a no range one that is centered on you and comes from you so your not hurt.
Aura is an Enhancement that turns an attack into a damage shield so anyone hitting you is affected, including their weapons. I think I would build your attack as an Emanation, with Affects Others, Area Effect, and Persistent.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-28-2016, 11:03 AM | #3 |
Join Date: Jun 2016
|
Re: about aura, emanation, and reality bending
1) the question is how emanation can have no range?
and if i understand this right, i think aura should not be could aura. its not a aura around you, its your body, that affects those who touch it. 2) how to make the affliction free action? i think uncontrollable will do this, and the randomness, but it clearly said that the effect will be negative, even if not harmful. __________________ english is not my native language so sorry if there are mistakes. |
07-28-2016, 11:27 AM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: about aura, emanation, and reality bending
Quote:
Aura could be your body but also a field next to you, like an electric forcefield. Aura is a continuous power so once you turn it on it stays on unless your knocked out or turn it off. Emanation could be built with Trigger,Persistent, Uncontrollable or other modifiers to achieve various effects.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
07-28-2016, 12:36 PM | #5 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: about aura, emanation, and reality bending
Attack with Area Effect enhancement has both a range (distance to can send it) and an radius of area affected centred on where you send it. Emanation removes the range, leaving only a radius area centred on you.
Aura basically converts an active attack ability into a passive automatic attack against anyone who touches you. It is less costly than it looks because you always buy Melee attack Range C [-30] along with it. Unless I am mistaken, you can enlarge your Aura with levels of Area Effect. |
07-28-2016, 02:26 PM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: about aura, emanation, and reality bending
To build your chaotic teleporting power, you would buy Affliction with Melee C, Aura, Area Effect, and Advantage: Modified Warp. The modifier on Warp would be whatever range limit you want to set on how far it can poof somebody.
|
Tags |
advantage, affliction, aura area effect, aura of power, gurps 4e, help me out here |
|
|