02-25-2017, 11:00 AM | #261 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Star Trek (DS9 era)
I've come up with a few skill packages for various positions on board a ship. No full-fledged templates yet.
How do these look? Engineering Officer (ex: O'Brien (DS9), LaForge (TNG S2 onward)) - Armoury (One or more of: Force Shields, Heavy Weapons, or Vehicular Armor) - Electrician - Electronics Operation (One or more of: Force Shields, Matter Transmitters, Sensors) - Electronics Repair (One or more of: Communications, Computers, Electronic Warfare, Force Shields, Matter Transmitters, Medical, Scientific, Security, Sensors, or Surveillance) - Mechanic (Starship) - Mechanic (Warp Engine) (or Singularity Drive for Rihansu) - Wildcard Alternative: Mechanic! Operations: Helmsman (ex: Sulu; W. Crusher) - Electronics Operation (Sensors) - Navigation (Space) - Navigation (Hyperspace) - Piloting (Starship and/or Hyperspace) - Wildcard Alternative: Pilot! Science Officer (ex: Spock; Jadzia Dax) - Computer Operation - Computer Programming - Electronics Operation (Scientific) - Electronics Operation (Sensors) - One or more of: Astronomy, Biology, Chemistry, Forensics, Geology, Metallurgy, or Physics - Wildcard Alternative: Science! Medical Officer (ex: McCoy, B. Crusher, Bashir) - First Aid - Physician - Pharmacy (Chemical) - Electronics Operation (Medical) - Expert Skill (Xenology) - Biology - Wildcard Alternative: Medic! Tactical Officer (ex: Worf; Tuvok) - Artillery (Guided Missiles) - Electronics Operation (One or more of: Electronic Warfare, Force Shields, Security, Sensors, or Surveillance) - Gunner (Beams) - Strategy (Space) - Tactics - Soldier - Wildcard Alternative: Ship Combat! Security Officer (ex: Odo) - Beam Weapons (Pistol) - Electronics Operation (Security) - Judo - Karate - Wildcard Alternative: Redshirt! Intelligence Officer - Intelligence Analysis - rose through Tactical, usually Operations: Communications Officer (ex: Uhura) - Electronics Operation (Communications) - Electronics Operation (Electronic Warfare or Media) (optional) Operations: Transporter Officer (ex: O'Brien (TNG)) - Electronics Operation (Matter Transmitters) - Electronics Operation (Sensors) Medical: Ship's Counselor (ex: Troi; Ezri Dax) - Psychology - Anthropology - various other medical skills - Wildcard Alternative: Headshrinker! (Not sure if the communications officer is particularly valid for TNG/DS9 era, but as one of the TOS/TAS-era regulars is primarily communications I thought I'd include it as an Operations lens.)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-25-2017 at 12:00 PM. |
02-25-2017, 01:11 PM | #262 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: GURPS Star Trek (DS9 era)
By the way when they named a frontier diplomat "Curzon" was that an allusion to Lord Curzon?
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
02-25-2017, 01:26 PM | #263 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Star Trek (DS9 era)
Would not put it past them to do so. I heard there was plenty of allusion in both species and character names from TOS through Enterprise.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
02-26-2017, 07:27 AM | #264 |
Join Date: Jul 2007
Location: West Virginia
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Re: GURPS Star Trek (DS9 era)
Yes, maybe not so epic, but useful.
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02-26-2017, 11:53 AM | #265 | |
Join Date: Oct 2014
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Re: GURPS Star Trek (DS9 era)
Wow, this thread is still getting much more activity than I expected. I have a lot of catching up to do.
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Your character concept you've come up with looks really cool to me. |
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02-26-2017, 12:23 PM | #266 | |||
Join Date: Oct 2014
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Re: GURPS Star Trek (DS9 era)
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Other than that, the skill lists look great Phantasm. |
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02-26-2017, 01:47 PM | #267 | |
Join Date: Jul 2007
Location: West Virginia
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Re: GURPS Star Trek (DS9 era)
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Per Ardua Per Astra! Ancora Imparo |
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11-21-2020, 12:54 AM | #268 |
Join Date: Oct 2014
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Re: GURPS Star Trek (DS9 era)
Dominion Racial Templates
The Dominion is the largest empire in the Gamma Quadrant, and was at war with the Federation in the Alpha Quadrant until a year ago. A number of different species, some of them genetically engineered by the Founders, make up the Dominion. The most famous species are the Jem'Hadar, Vorta, and the Changelings/Founders. The Cardassians allied with the Dominion during the Dominion War, but are now independent. Cardassian 0 points Features: Adjusted temperature zone (50-105 degrees) [0] Allowed Traits: No additional traits. Jem'Hadar 0 points Attributes: ST +2 [20], DX +1 [20] Advantages: High-Pain Threshold [10] Disadvantages: Addiction (ketracel white, expensive, totally addictive, legal) [-15], Short Lifespan 2 [-20], Social Stigma (monster) [-15] Allowed Traits: high ST, high HT, Hard To Kill, Hard to Subdue, Invisibility (Switchable +10%, may have other modifiers including Gadget but not Unique), Less Sleep, Night Vision Vorta 0 points Advantages: Resistant to Poison (+3 HT) [5] Disadvantages: No Sense of Taste/Smell [-5] Allowed Traits: Acute Hearing, Extra Life (Copy -20%), improved Resistance to Poison Changeling 100 points Advantages: Doesn’t Breathe [20], Doesn’t Eat or Drink [10], Injury Tolerance (Diffuse) [100], Social Regard (Venerated by Dominion) 3 [15] Disadvantages: Cannot Speak (Mute) [-25], No Sense of Taste/Smell [-5], Social Stigma (Monster) [-15] Allowed Traits: Less Sleep, Mimicry, Mind Probe (Racial -20%, Touch-Based -20%), Mind Reading (Racial -20%, Touch-Based -20%), Shapeshifting Before they learn to mimic the species they encounter, Changelings learn to roughly approximate the humanoid form. Changelings may use the following racial templates for Alternate Form or Morph. Humanoid Founder 25 points Advantages: Doesn’t Breathe [20], Doesn't Eat or Drink [10], Social Regard (Venerated by Dominion) 3 [15] Disadvantages: No Sense of Taste/Smell [-5], Social Stigma (Monster) [-15] Humanoid Founder with Extra Strength 95 points Attributes: ST +7 [70] Advantages: Doesn't Breathe [20], Doesn’t Eat or Drink [10], Social Regard (Venerated by Dominion) 3 [15] Disadvantages: No Sense of Taste/Smell [-5], Social Stigma (Monster) [-15] Humanoid Founder with Long Arms 95 points Advantages: Doesn’t Breathe [20], Doesn't Eat or Drink [10], Extra-flexible Arms [10], Long Arms (+3 SM) [60], Social Regard (Venerated by Dominion) 3 [15] Disadvantages: No Sense of Taste/Smell [-5], Social Stigma (Monster) [-15] Last edited by CaelibDarkstone; 11-21-2020 at 12:42 PM. Reason: Added Less Sleep for the Jem'Hadar |
11-21-2020, 05:17 AM | #269 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Star Trek (DS9 era)
Cardassians are known for their attention to detail. I'd be tempted to give them a Per bonus or a Talent with a number of Per-based skills like Observation and Search.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
11-21-2020, 05:30 AM | #270 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: GURPS Star Trek (DS9 era)
Well done coming up with racial templates that come up to 0 character points! I know it's not necessary, but for some reason I find it satisfying when they do.
I also dig the "Allowed Traits" lists. It provides options that define a race without making everyone of that race identical. I like to give each of my races a 5-skill racial talent that's unique to them. (I also disallow any other talents and do have professional wildcard skills.)
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