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Old 09-20-2017, 05:14 PM   #171
jasonc1976
 
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

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Originally Posted by HunterS View Post
No milestones to report, it's still in development, but we just shared some new prototype components for an upcoming playtest.

https://www.facebook.com/sjgames/pos...55515215856007
That looks great! Love the look and the layout and I'm glad to see some forward progress. Thanks for the sneak peek!

Last edited by jasonc1976; 09-20-2017 at 05:18 PM.
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Old 09-21-2017, 09:33 AM   #172
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Quote:
Originally Posted by HunterS View Post
No milestones to report, it's still in development, but we just shared some new prototype components for an upcoming playtest.

https://www.facebook.com/sjgames/pos...55515215856007
Looking good.

But, as usual, the images raise more questions up than they answer. :)


My short list:
* No top and underbody armor?
* The meanings of the various symbols on the weapons cards (cube, target, flame, red number in black, hex that looks like a nut, white number in red hex, AADA logo), etc.
* Spray weapon for flamethrowers?
* Anything cool on the back of the HUD? Seems like a good spot for some quick references rules.
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Old 09-21-2017, 11:08 AM   #173
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

It's good to see movement on the game. I'm loving the dashboards.

Last edited by MazeMonster; 09-21-2017 at 11:32 AM.
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Old 09-21-2017, 11:54 AM   #174
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

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Originally Posted by Magesmiley View Post
The meanings of the various symbols on the weapons cards (cube, target, flame, red number in black, hex that looks like a nut, white number in red hex, AADA logo), etc.
Well, the white cubes are easy enough: we know they want to have custom dice for it. Red number in black is likely the cost, the nut may be designating an overarching type (all of these are vehicular components), and I'd guess the AADA logo is the faction symbol for generic items. Not sure about the white number on a red die, but given the hazard triangle in the card text seems to be what happens on a malfunction or when damaged it may be the card's "when damaged" or "damage resistance" dice. (Note that the RR doesn't have the hazard triangle.) For card symbols you've got damage? dice, targeting (reroll?) symbols, and fire along with the hazard triangle.

The "Dashboard": It appears hideously fiddly to me, but we knew these sorts of things were coming. Be careful when using color to designate things, as color-blind folks may have problems.

ObFacebook: Blah blah whine blah yuck. :)

Glad to see you're still plugging away at it.
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Last edited by Parody; 09-21-2017 at 12:06 PM.
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Old 09-21-2017, 02:04 PM   #175
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

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Originally Posted by Parody View Post
Not sure about the white number on a red die, but given the hazard triangle in the card text seems to be what happens on a malfunction or when damaged it may be the card's "when damaged" or "damage resistance" dice.
I think the damage triangle means that the side that the weapon is mounted on of the FIRING vehicle takes a die of damage when fired. Since all we can see is single shot weapons and two of the pictures are rockets/missiles, my guess would be backblast.

Last edited by kjamma4; 09-21-2017 at 02:08 PM.
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Old 09-24-2017, 08:54 AM   #176
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

That looks great! And useful to keep track of status of all items. Not that paper and pencil are bad, but this looks cool while being handy.
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Old 09-24-2017, 05:13 PM   #177
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

I must say - that full car status board is very cool.

Why didn't we think of that sooner?!
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Old 09-25-2017, 11:42 AM   #178
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

It looks interesting. Will there be a demo at any of next year's cons, or are things still too early in R&D to really say?
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Old 09-26-2017, 07:59 PM   #179
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

I'm curious to see how the entire picture will appear. It's hard to tell at this stage more than what the dash has and the prospect that we will use cards for weapons and such. If the earlier video is any clue then we will see x-wing styled turn/speed keys. I don't want to assume anything, but so far it appears to at least loosely follow that model for games.
I kinda wish the models were 20mm, but the difference in scale is small enough I imagine one can use the larger size and change nothing.
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Old 09-27-2017, 01:08 AM   #180
JimTullis
 
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Default Re: Cars Wars 6E - What We Know - 1st Post will be updated over time

Still curious about what sizes the Various Cards will be.
I'm hoping that they are common sizes like...

Standard Card Game size [2 1/2" x 3 1/2" (63.5 x 88 MM)]
or
Mini American Board Game size [1 5/8" x 2 1/2" (41x63 MM)]

Because several companies already offer a wide range of Protective Sleeves, Binder pages, and Folios for both these sizes.

You can fit the Car Wars Card Game cards in Standard American Board Game sleeves [2 1/4 X 3 1/2 IN (56 X 87mm)] but there very few dedicated storage solutions for these size cards.

I'm also hoping that the card stock is a bit heavier than the Car Wars Card Game cards. Something like the card stock from the Illuminati CCG would be nice.
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