11-02-2008, 12:14 PM | #1 |
Join Date: Nov 2008
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2300AD Conversion
Guys,
I used to run 2300AD, a hard sci-fi game by (now defunct) GDW. I plan on converting the system's mechanics into GURPS. I figure I will need (in addition to the Basic Set) GURPS Space, Spaceships, and Ultra-Tech. Any other's you would recommend? |
11-02-2008, 12:24 PM | #2 |
Join Date: Sep 2008
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Re: 2300AD Conversion
I'm not familiar with the setting, but Bio-Tech can be pretty good. If gengineering is present than certainly it's appropriate, but it can also be useful for medical technology in general.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
11-02-2008, 12:30 PM | #3 | |
Join Date: Nov 2008
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Re: 2300AD Conversion
Quote:
2300AD is set 300 years after Twilight: 2000. Humans have ventured into space, and have run into a warrior race known as the Kafers (very similar to a Klingon, but more alien). Earth is dominated by the 3rd French Empire, and other nations are in direct competition for planetary resources. The Kafer threat brought humanity together in a loose alliance for their own survival. |
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11-02-2008, 12:33 PM | #4 |
Join Date: Aug 2004
Location: Hannover - Germany
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Re: 2300AD Conversion
You can probably get by without Space, because your setting allready exists, a lot of the stuff in Space is to help you design a new setting. And then maybe take a look at Hightech too, afaik a lot of the tech in 2300AD isnt that much advanced from out current developments so it might offer good base ideas for creating specific goddies from the relative generic gear in Ultratech.
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11-02-2008, 12:46 PM | #5 |
Join Date: Dec 2007
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Re: 2300AD Conversion
Space is useful if you want to generate new star systems and randomly generate critters.
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11-02-2008, 02:00 PM | #6 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: 2300AD Conversion
Actually, if you want to stick with the 2300 AD setting as originally designed, you can use Biotech for pentapod products. The pentapods use biological engineering for most of their technology, including goods they trade with humanity.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
11-02-2008, 03:11 PM | #7 | |
Join Date: Nov 2008
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Re: 2300AD Conversion
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11-03-2008, 01:19 AM | #8 |
Join Date: Aug 2004
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Re: 2300AD Conversion
The 2320AD update is also useful since it "soft reboots" the universe and presents a much more up-to-date setting as far as technology (supercavitation, genetic engineering, computer, etc.). Although it's not well organized, it also has most of the universe information crammed into a single book so you're not trying to wrap your head around the vaguely contradictory 2300AD books or crying from trying to reverse engineer Star Cruiser's material into GURPS terms :)
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11-03-2008, 01:24 AM | #9 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: 2300AD Conversion
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11-06-2008, 11:00 PM | #10 |
Join Date: Apr 2007
Location: Olympia, WA
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Re: 2300AD Conversion
Keep us posted on your progress. 2300AD is a great setting and I would love to see some discussion on the board about how it might convert to GURPS.
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During times of universal deceit, telling the truth becomes a revolutionary act. - George Orwell |
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